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Resurgent Knight, Stius

- #G-BT06/026EN

Date Reviewed: Apr. 11, 2016

[AUTO]:Forerunner [ACT](RC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):[Put this unit into your soul] Choose up to one of your other rear-guards, until end of turn, that unit gets [Power]+5000, and "[AUTO](RC):At the end of your turn, return this unit to your hand.".

Rating: 2.50 

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Resurgent Knight, Stius
Supposed to be the new starter for Brave decks. So is it useful, at least compared to the tried and tested Milius? Well, this starting Vanguard's skill is Brave: you put it in the soul to give a unit 5k and when the turn ends, the targeted unit goes to your hand.
Well, it's okay, I suppose. Cards like Shyngal can hit a bit harder with it, and I guess a -1 to add another 5k shield knocked out the hand is a worthwhile investment if it's Counterblast-free. Absolutely would not work in any other deck but it does what it does well enough.
Although if someone was incredibly good at completely dicking you over at every opportunity, pissing in the water coolers at the office and turning the bog roll the other way you wouldn't be comforted by that.


Resurgent Knight, Stius
So, there's still a week or two before we get to the good stuff, so let's cover some other cards while we wait.
Stius here is a forerunner that has the Brave ability, allowing you to pump a unit up and then bounce it back to your hand.  Needed to use a Perfect Guard for extra boost?  No more issues, it's back in your hand and you swung for bigger numbers.
Not really that great, outside of Sentinel abuse, but not horrible either.
As a starter...  I guess it works?
Rating: 2.5/5 (Lots of Royal Paladin forerunners, this one may get lost in the mix a bit, too bad Barcgal's still banned as a starter)


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