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Squallmaker Vampirá

- #G-BT03/021EN (RR)

Date Reviewed: Sep. 29, 2015

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, Soul Charge (2), and this unit gets [Power]+5000 until end of that battle.

Rating:  3.33

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Squallmaker Vampir
Dark Irregular's GB1, boosted CB1 for a plus of some sort card! Squally here, on attacking the Vanguard while boosting while GB1's online, Soulcharges 2 and gains 5k.
So theoretically we're looking at 5k extra dropped guard in the form of your plus he incurs. But you wouldn't reasonably use him for that. He's just here to help kiss the sweet 15 soul you need for Gilles de Rais. Before the turn you Stride him, mind, because if you don't hit 15 by the time the Main Phase he appears arrives, there is no delicious PG seal for you.
He also works well enough top make a 21k+ column as a RG, forcing the opponent to drop a good amount of guard when combined with triggers stacked on him, so there's that.
Because of how Gilles is timed, he's only really good for one turn before you risk deckout for redundant power, so in the long run he's not as useful as stuff like Steam Fighter Amber but hopefully one turn is all you'll need.

Squallmaker Vampir
Ah, the GBCBX of Dark Irregulars, on attack, CB1 to SC2 and then this unit gets one full stage of power increase.
Nice to off-set any triggers your opponent gets during damage checks.  This can hit for decent numbers and it's nice to see more Dark Irregulars getting into the whole "more soul = more power!" instead of just pumping up the Vanguard all the time.
Note that this works really well with Scharhrot Vampir's Break Stride ability.
Over-all, decently solid and I can't complain too much.  At least it replaces 12K beaters outside of Amon's house.
Rating: 3.5/5


Squallmaker Vampir 

Today's card is DI's GB1-CB1 on-attack-while-boosted card (from now on for all my COTDs I will refer to these as 'Amber Clones,' because they are all based off Steam Fighter, Amber). Squallmaker doesn't actually give a straight +1 like most other Amber Clones, instead he soulcharges 2 and gains +5k, plussing off the extra 5k shield the opponent would have to drop to guard him. The soulcharge is obviously helpful and needed for DIs as a whole, so he's definitely a staple 4-of in Scharchrot's build.  

Not much else to say, solid as all Amber Clones are. 

Rating: 4/5
Art: 5/5
Card Design: 4/5 


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