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Legendary PR♥ISM-Duo, Nectaria
- #G-FC01/021EN

Date Reviewed: Sep. 16, 2015

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and return it to your hand. If you have a heart card with "PR♥ISM" in its card name, choose a card from your hand, call it to (RC), and that unit gets [Power]+5000 until end of turn. If you have a heart card with "Duo" in its card name, search your deck for one card with the same card name as the unit returned with this effect, reveal it to your opponent, put it into your hand, and shuffle your deck.

Rating:  3.0 / 5.00
Ratings are based on a 1 to 5 scale.

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Legendary PRISM Duo, Nectaria

Very diverse G-Unit today. Nectaria here, upon hitting the Vanguard, bounces a rear-guard you have back to the hand. If you have a PRISM Vanguard, you call a card from the hand to RG circle and give it 5k until the end of the turn. If you have a Duo heart instead, add a copy of the card you just bounced from the deck to the hand.
First half of it: isn't this just Fluffy Ribbon, Somni except assured that it can make 21k+ columns any time? Well, I guess since the skill is listed as separate, you don't actually have to bounce to get the superior call, but that's all it is then if she doesn't hit: a column former, and that's not really something Bermudas excel at. Or at least I don't think so anyway...if hitting does turn out to be a condition to bounce then I know PRISMs are the most horrible BT deck ever, otherwise sure why not. The second half, the Duo part of it is more interesting, being able to duplicate a card. It also helps that Duos tend to have a lot more bounce-able targets in their deck, such as the general plusser of Perfect Guards that you want more of.

In any deck that isn't G Bermudas, she's a filler option before Olyvia or if you want to use a Duo main boss or (god forbid) Labrador. She's otherwise not that noteworthy, except as a means to start a huge Duo chain.

Legendary PR♥ISM-Duo, Nectaria
Finishing off the week, we have what has to be, the most interesting Bermuda unit around, working with both Duos and PR♥ISM units.
So, on hit, you bounce a unit to your hand, if you have a PR♥ISM Heart, you can superior call one unit from your hand to the field and give it +5000 till the end of the turn.  If you have a Duo Heart, you can search for a copy of the bounced unit from your deck and add it to your hand.
And, of course, if you have a PR♥ISM-Duo Heart, you get both skills...
If there WAS a unit that had PR♥ISM-Duo at Grade 3 for the skill.  Oi.  And, yes, I looked, there are none, insert your sad face here.
Anyway, just run this with Duos, don't even bother with the PR♥ISM side.
There are PR♥ISM-Duo cards, but they're all Grade 1 and Grade 2 units.  There is a Perfect Guard that is PR♥ISM-Duo however, which is nice.
Rating: 3/5
See you next week, folks.


Legendary PRISM Duo, Nectaria 

Today's card is an interesting card because it has different effects for 2 different BT archetypes, Nectaria. When it hits, bounce an RG, if you have a PRISM heart call a card from your hand and give +5k. So that effect is the basic shtick of PRISMs, multi-attacking like Aqua Force except with a more defensive focus. The Duo heart effect is to add a copy of the bounced card to hand, which obviously sets up cards like Peace. 

Shame there's no PRISM-Duo G3 yet, that would be able to generate interesting shenanigans. Anyway, both skills are pretty good, but the card's potential is heavily limited due to being an on-hit, which would relegate it to being a pressure card than being a plus card. It's still a good first Stride for either of these archetypes, though PRISMs will probably want to go into Labrador instead, to keep momentum.  

It's a decent card, but definitely not something you should be running more than 2 of, because of it needing to hit and there are better options in BT, like Olyvia, who also has an on-hit skill in Crit-gaining and also does something else in bouncing and calling RGs for activating effects and starting multi-attacks. 

Rating: 3/5

Art: 4.5/5 Not really into mermaids but can't deny that is spectacular art.

Card Design: 3/5 Being on-hit can only get a unit so far, no matter how good its skill is. It's especially redundant considering BT already have a generic on-hit Stride.


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