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Aerial Divine Knight, Altmileá
- #G-BT04/003EN
Date Reviewed: Oct. 7, 2015

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO]:[Choose a face down card named "Aerial Divine Knight, Altmile" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets "[CONT](VC):All of your units in your front row get [Power]+3000.". Then, if the number of face up cards in your G zone is 2 or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

Rating: 3.17

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome


Aerial Divine Knight, Altmile 

I fought this deck, and quickly found myself wishing for a Sanctuary Guard Regalie matchup. That is not a feeling I ever expected to get. This guy's skill activates on Stride. You G Persona Blast to give your whole front row 3k until the end of the turn, and then if you have 2 or more face-up G-Units in your G-Zone afterwards, sou call a Grade 2 from the deck and give it 5k until end of turn.

This is more of a review on the deck itself rather than the card, but the columns from it thanks to this card quickly added up. By itself it's painfully lackluster, unless you start with 18k columns everywhere, but cards like Pir quickly got things to add up. Were it any other deck that doesn't fuck over their formation it may have gone somewhere, but I don't play nice and he didn't play rational, so that's that. 

Not entirely exciting by himself, so he needs to work with his present-day self to make the numbers to be useful, but at any rate, he's certainly not got the makings of a bad deck. 



Aerial Divine Knight, Altmile 

Apparently Gablade got suppressed by Vanagandr's power and Altmile needed to defeat that unit, so he called upon his future self and performed Stride Fusion to become this new form, which many in the Royal Paladin clan associate with Ahmes.  We'll meet Ahmes later. 

Anyway, when Big Altmile is placed on V, persona flip, give all your front row units 3000 power and, if at GB3, search for a grade 2 unit and call it to R and give it +5000 till the end of turn. 

Sadly, Altmile is just more of G-Era royals not being as good as previous Royals.  Grade 2s are easy to search for, Royals have done that since forever, but you need boosters, yes, this unit does give a nice +3000 power boost to each frontline unit, but it's not really that great.  Heck, Brutus and Locrinus were doing the same thing for Seekers, but at least Seekers can search Grade 1s. 

In the end, it's just more of G-era Royals showing that they're massively out-classed by G-Era Shadows and previous versions of Royal Paladins. 

At least this doesn't need Altmile to do stuff, nor counter-blasts, so, I guess it works pretty good in a MLB or an Ezer+Alfred deck. 

Rating: 2.5/5


Aerial Divine Knight, Altmile 

Hey guys sorry for missing Ahsha's review yesterday, and to make up for it I'll summarize one right now. Long story short, it's a great consistency card and staple at 2 or 4 in every Neo Nectar deck, depending on how much RG hate decks you feel you will face. 

Today's card is the only one I need from this whole set, Altmile's "Stride Fusion," Aerial Altmile. Apparently, Stride Fusion is the process in which the current form of a Strider combines with a future form, as stated by AAltmile's lore. when AAltmile is placed on VC, you can Persona Flip to give you a CONT +3k to the whole front row. And, if you have 2 or more face-up G-Units, he calls a Grade 2 from the deck and gives it +5k until end of turn. 

So you might notice that he's very similar in design to Ahsha in that the intent was to mimic the effects of the G3 unit they're based after, even if they Strides aren't restricted to those units. Anyway, keep in mind that you'll have to make 18k RG columns to hit the next stage with the CONT skill, and thus that part won't be optimal in every deck in the clan. However, the grade 2 tutor is very useful, especially because it can fill up a field by calling Swordmy or some other superior caller, or set up multiple attacks with Twin Sword- whatever you want to do at the time. In Altmile's own deck, it makes it easy to set up the Benizel-Techgal combo, while triggering Pir multiple times.  

A free toolbox call + the semi-useful powergain makes this a good card in my book. 

Rating: 4/5

Art: 5/5 I really love noting the differences between the Strider and their Evo's arts

Card Design: 5/5 Balanced and fulfills a role that a previous Stride in RP hasn't really done yet.


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