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Dream-spinning Ranunculus, Ahshaá
- #G-BT04/010EN

Date Reviewed: Oct. 6, 2015

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)1/Turn:[Choose a face down card named "Dream-spinning Ranunculus, Ahsha" from your G zone, and turn it face up] Until end of turn, this unit gets "[ACT](VC)1/Turn:Choose one of your rear-guards, and if you have two or more rear-guards with the same card name as that unit, all of your units in the front row get [Power]+5000 until end of turn.". Then, if the number of face up cards in your G zone is two or more, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

Rating:  3.75 / 5.00


Dream-spinning Ranunculus, Ahsha 

Second card of the week is an evolution of Ahsha that bizarrely doesn't need Ahsha as the heart to get the most mileage out of. She's a G Persona Blast that gains an ACT skill to give herself a skill to power up the front row by 5k as long as you pick a rear-guard that you have 2 of on the board. Then if you end up with 2 face-up G Units this way, you can also call a unit from the deck sharing the name of one of your rear-guards. And it gains 2k. 

Whether this is only a 2-of or 4-of depends on one question: how often do you think you'll fight buttmunchers using Kagero and Narukami? If the answer is "often" then this is needed at max copies. Otherwise, Jingle Flower tends to be the answer. This doesn't provide columns as big as Jingle, granting only 5k to one column and 7k to the other on a good day, but a costless +1 is good enough, and with the new support such as Pia the columns can still grow enough to seal a win. 

Her big advantage however is that she requires less effort on your part than Jingle Flower since you don't need the perfect field right off the bat. She's a good Neo Nectar G Unit. Use her. 



Dream-spinning Ranunculus, Ahsha 

I honestly am surprised that this doesn't need the Grade 3 Ahsha to work.  Especially since Ahsha called herself from one of the possible future timelines to help fight in the present. 

Anyway, when this is in play, you can Persona Flip and select a rear guard, if you have two copies of that rear guard in play, all your front line units get +5000 till end of turn.  Have to admit, that's not bad, plus it works as a first stride, which is nice, got really tired of GB2 strides that were good and all the first strides being crap for various decks. 

However, it does have a GB3 skill, if, after you persona flip, you're at GB3, clone one of your rear guards and the cloned unit gets +2000 power until end of turn. 

So, to sum it up, power boosts, field filling and can be the first Stride, seems solid all around.  Only downside is that you need rear guards to make it work, but, hey, shouldn't be too hard in a Neo Nectar deck, I would hope. 

Rating: 3.5/5


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