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Oct. 27, 2015
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on top of your deck] At the beginning of your opponent's ride phase, if the number of your opponent's [Rest] rear-guards is three or more, you may pay the cost. If you do, shuffle your deck, and draw two cards.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Neat new Stand Trigger for Megacolony. As his GB1 skill,
at the start of the opponent's Ride Phase, if the
opponent has 3 rested rear-guards or more, he shuffles
himself from RG circle back to the deck, and you draw 2
So obviously he's supposed to work in G-Megacolony only
since only that seems to readily be able to stun 3 on
the board for a low cost. Darkface stunning 2 and
something like Sweet Cocktail ideally to stun another is
basically what you're aiming for. Or at least it's the
case at first, if Paraspear didn't exist to make any
experience with a Megacolony deck miserable. Most
importantly, this is by far and away the most cost
effective recycling trigger we have, not only gaining a
strict +1 in card advantage, but also most of the time
the drawn cards will be 5k shield average so most of the
time it works out mathematically in terms of shield
Only goes in one deck but it's annoying for any RGs that
tend to stay still. Not perfect since it's a Stand
Trigger and thus has more room to fizzle early, but it's
Here's to the first Stand Trigger we've covered since
Performing Zombie back in...
SHEESH! Has it really been 8 months since the last
Stand Trigger review?
Anyway, Earth Dreamer is another one of those triggers
that has a skill that puts itself to the top of the deck
and allows you to draw cards. In this case, two
cards if your opponent has three or more rear-guards at
rest at the start of their ride phase. Obviously
with the way Megacolony works, this GB1 skill is
stupidly easy to pull off.
It's no different than some of the other triggers that
have been released lately, only this one's a stand, not
a crit, but, for Megacolony, that's not bad, more
attacks are good, especially with units that can stun
rear guards on hit.