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Mythic Beast, Fenrir- #G-BT04/007EN

Date Reviewed: Oct. 16, 2015

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 1 or greater units from hand to (GC). [AUTO](VC):During your turn, when your G unit Stride, Soul Charge (3), choose one of your vanguards, and until end of turn, it gets "[AUTO](VC)1/Turn:[Counter Blast (1)] When a card is put into the drop zone from your soul, you may pay the cost. If you do, call that card to (RC).".

Rating:  3.88

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Mythic Beast, Fenrir

Final card of the week is Genesis's Stride vessel, Fenrir. As a GB2 ability, on attacking the Vanguard, Soulblast 3 to gain +1 Critical and the skill to seal G1 and above Guard from the hand. Stride skill is to Soulcharge 3, and then gain a skill that lets you call a Soulblasted unit from the drp zone to RG circle once per turn, for CB1.
The GB2 skill...well it's nice, but without extra power not entirely useful since the opponent can happily drop 0s on you most of the time, unless you can combine it with Hati to make the whole column 21k+ total or something. So you want him for the Stride skill. Soulcharging 3 free of charge, it takes away the need for other Soulchargers outside of Gleipnir and allows for other more interesting cards, which is certainly useful. Calling a Soulblasted unit also means he works well with Witches Melissa and Chamomile for quick and easy field filling since only Gleipnir touches Counterblast in the deck otherwise.
But then the Critical to support Fenrir appears and he becomes the god king of space, fucker. Waiting on that to make him a badass. Apart from that just use him as your way to make Doom Brace and Vanargandr a consistent thing.


Mythic Beast, Fenrir
The Genesis Break Stride.  We met his evolved/transformed version last week, and that one killed/sealed away Gablade, so what does the original Fenrir do?
Well, before that, the lore and...  Oh goodness!  It's not just the Shadow Paladins in a war, this guy wanted a civil war and joined up with Claret Sword Dragon to start a civil war within the entire United Sanctuary.
...Suddenly I'm even more annoyed at Blaster Dark for disappearing and leaving the future to the next generation of heroes.
Anyway, Fenrir here at GB2...
...  Seriously, Bushiroad?  You had to make another $*&#ing Glory clone?!  For a Soul Blast THREE?!  SHEESH!  Wasn't $&%@ing Ygg#$%&dra&$#$&sil enough?!  Now you put it on a #$@da*#ed%$*&ing Break Stride as well?!
And the on-stride ability, when you stride, Soul Charge 3, choose your Vanguard, if any unit from the soul is put into the Drop Zone, CB1 to call it to R.
So, now Genesis is a pale copy of Pale Moon?
Sheesh, Bushi, what the $&*@ing #3&& are you #$%*ing thinking with this?!
Screw it, you can't get Yggy or Minerva, get this, it's a lot cheaper.
Rating: 4.5/5


Hey guys, real life is keeping me pretty busy these days, sorry for not reviewing. Today's card is Genesis's Strider, Fenrir. As a GB2 it has Soulblast 3 to gain a Crit and a Glory skill. It's on-Stride was a free Soulcharge 3 and a red skill which CB1 calls a soulblasted unit when cards are soulblasted.  

I remember when this card was first released and people were terrified of deckout... good thing we got that Stand Trigger. Anyway, Fenrir's on-Stride is quite good value because it (selectively) fills the field in a clan that does more than just field filling (meaning it won't get redundant), and the Soulcharge helps make high cost Strides like Vanargandr affordable with very little support from RGs. The GB2 is decent enough , but you would want to be Striding anyway so it won't see much use. Still nice to have I guess.  

So how does this compare to older stuff like Minerva and Yggy (gonna ignore Witches for now because they're pretty specific to their sub-clan)? It's surprisingly "faster" than both of them in that it starts gaining momentum easily from first Stride, which is usually gonna be Doombrace. I would probably run either or Minerva or Yggy as backup (I have a preference to Minerva because it punishes G2 stall). I see people running cards like Persephone or Yatagarasu, but I don't feel these cards add a new role to the deck so that you would ever want to ride over Fenrir. 

Overall, pretty good. 

Rating: 4/5

Art: 5/5 Not gonna lie, that's some pretty sick art

Card Design: 4/5 It's kind of stolen from PM, but I suppose it's advantage unique to Genesis in Bushi's eyes.


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