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Nov. 6, 2015
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] This unit gets [Power]+3000 for each face up card in your G zone until end of turn. For every two face up cards in your G zone, choose one of your opponent's rear-guards in the front row, and retire it. If the number of face up cards in your G zone is two or more, this unit gets [Critical]+1 until end of turn.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
My douchemonkey of a friend pulled this at Sneak Peak.
Asshat. Anyway, you have the sum of all your efforts for
the Touken Ranbu deck. He has a once per turn ACT skill
that flips a card in the G-Zone face up, gains 3k for
each one, then retires an enemy RG for every two face-up
G-Unit in the G-Zone, then gains +1 Critical if you have
2 or more face-up G-Units in the G-Zone.
That's pretty long. So breaking it down: Getting at
least 1 retire isn't difficult since we have an ACT G
Persona Blaster that can be used straight away (Iwatooshi).
You're basically looking at 1 retire the first time,
then 2 retires the second time he appears. Useful for
getting rid of problem cards. Pity it's not especially
fast though: I'd rather get rid of things as soon as I
Decent enough G-Unit but is unfortunately out-muscled by
quite a lot of cards out there.
So, final card of the week is the GR for the group,
So, CB1 and flip a unit in your G Zone face up, for each
unit face up, this gets +3000 power until end of turn.
So, basically, it can max out at 47,000 power before
boosts and drive checks. Okay, that's neat.
For every two units that are face up in your G-Zone,
retire a front-line rear guard? So, at GB5, this
basically nukes all of your opponent's interceptors and
attackers. ...Ooooh, that's not too horrible, even
though both Kagero and Narukami do the whole retire
things faster and easier than this... Wait,
At two or more face up units, this gets +1 critical.
Aye yae yae yae! We're looking at a Saint Blow
Dragon that combines with Eradicators to do naughty
things to the opponent.
Not bad, too bad Vanguards that gain crits suck.
It's not horrible, but it's going to be Perfect Guard
slammed every time.
See you next week, folks.