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- #G-TB01/005EN

Date Reviewed: Nov. 5, 2015

[AUTO](VC) Homare (You can only pay the cost for one Homare ability per turn):[Soul Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at one card from the top of your deck, put it on the top or bottom of your deck, and draw a card. [AUTO](VC):[Counter Blast (1)] When your rear-guard with Homare ability attacks a vanguard, you may pay the cost. If you do, that unit gets [Power]+3000 until end of that battle.

Rating:  3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Kigitsunemaru here is a bit different from the last two cards. This one has Homare just like Monday's card, in that if you've used a Homare skill this turn, you cannot use any more for the rest of the turn. But anyway, his Homare skill needs to hit the Vanguard, but he does, you SB1 to look at the top card of your deck, stack it either to the top or the bottom and draw a card. And when a different Homare rear-guard attacks the VG, Counterblast 1 to give it 3k until the end of the battle.
First skill works as a quick and easy +1 to you if you're going first because let's be honest, that's the only time you actually want him to hit, and CAN hit, because the rest of the time you'd Stride for more pressure or he gets met with a PG. The second skill is only useful if the column with Homare is attacking for 18k. And in Homare decks, that's essentially your 7k booster and any spare G3 you have on RG circle. so, nothing to actually give G2s power to Swiss Army as defenders. That sucks.
Don't like Homare as skills ought to be working in conjunction with one another for one turn of mad bullshit, and this is no exception. He's just unimpressive.

I swear, this is a name right out of InuYasha.
...And he kind of looks like Fluffy too.  Correct arm holding the sword as well.
So, CB1, whenever a Homare rear guard attacks the Vanguard, it gets +3000 for the turn, which is really nice.  For its Homare ability, you Soul Blast 1 to Scry 1 and then draw a card if you hit the Vanguard.
...That's really solid  More cards in hand are always nice, plus you can set your deck up for better future tricks, to a small degree at least.
Overall, seems pretty good.
Rating: 3.5/5


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