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Original Deletor, Egorg -

Date Reviewed: Nov. 17, 2015

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Choose one of your rear-guards with "Deletor" in its card name, and retire it] If you have a heart card with "Deletor" in its card name, delete all of your opponent's vanguards, choose up to one rear-guard in your opponent's back row, lock it, your opponent chooses a card from his or her drop zone, and binds it face down (vanish delete). Then, if the number of cards in your opponent's damage zone is four or more, and the number of face down cards in your opponent's bind zone is thirteen or more, you win the game.

Rating:  3.17/5.00

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Original Deletor, Egorg


Welcome everyone to finickypull.pak week. Vanguard and Deletor has little in the ways of actually meaningful support, so here's our best of the mediocre. Egorg here needs a Deletor heart and needs GB2 to be active, but when that's met, he can CB1 and retire a Deletor rear-guard to delete the enemy Vanguard, lock a back-row rear guard, and the opponent must then vanish delete a card in the drop zone. Then, if the opponent's on 4 damage and you managed to vanish delete 13 cards, you win the game.


Well, what's good about it? Big heavy hitter on a Vanguard body that can cheaply pseudo-power up columns. Well, that's that out the way. Let's talk about what's wrong with him.


GB2 is a big minus, in Deletors especially. Since you need to Stride once before and none of your Deletor aces can delete before the Main Phase, the turn you Stride, you miss out on a turn of Deleting, and that's bad, considering Greion and even Okzizz would rather make the columns. Not to mention as of typing this review Judgment Messiah is literally the best card to Stride into first. The only time you'd want to Stride is if you're forced to ride into Greidoll, since his Deleting is chance reliant and this would be the best way to ensure you delete SOMETHING, sometime.


What about the alternate win condition? Well, sounds nasty, but you can tell it just screams 'tacked on'. 13 cards vanish deleted is no easy feat: it requires spamming the cards that can vanish delete and probably riding Greion several times over just to get there. The minuses will catch up to you eventually, if not the turn before you use Eigorg, since odds are your guard won't hold and you'll die. This is basically only good to compensate for Greidoll if you cannot gather Greion in the soul by having SOME reliable way to delete.


This basically only exists as a backup card if you find yourself unable to CB6 over the course of a game. Then again, Greion should have that licked, so this seems a bit token.




Original Deletor, Egorg
Welcome to Vanguard and Deletor week.
What?  You thought we'd get more Touken Ranbu?  Ha ha ha, no, I'm a jerk, Saikyo can choose that next week if he wants.
So, Egorg here is a GB2 Stride, so, can't be the first stride to work.  You need a Deletor Rear guard and a Deletor Heart to use the skill.  CB1, retire one of your rear guards and Delete your opponent's Vanguard, lock one of the rear guards, probably the back-row booster, since you have Deletors that lock front-row attackers, and then Vanish Delete one card in your opponent's drop zone.
Obviously meant to weaken Legion pretty badly, also works for cards that need specific units in the drop zone, such as Burnout or Granblue, to do stuff.
That's cool, it's not like it...  Oh, wait...  There's more, isn't there?
If the opponent is at 4 damage and they have 13 Vanish Deleted cards...
You win the game.
Sheesh.  Let's just make Link Joker the clan of all the Alternate Win Conditions in Vanguard, huh?
Okay, if not obvious, Vanish Delete is just a fancy way of saying bind a card face-down in your bind zone.  Very few clans can manipulate this zone, so it's pretty much perma-gone.  I think only Narukami can manipulate their own Bind Zone.
Now, obviously some people might say "oh, it's not going to happen very often." to which I say "yeah, yeah it will."  Despite how it looks on paper, you need to test stuff like this, because, well, I'm almost certain that this is pretty consistent.  If you don't think so, you could just ask the players in my local area.  They all hate my "World End" deck.  One of them has gone so far as to say "nope, it doesn't exist".  I've traumatized the whole area with that deck, I love it.
Considering the new Deletors are all about Vanish Deleting, yeah, this'll be interesting.
Guess you don't wanna run Quintent Walls anymore, huh?
But, seriously, more Alternate Win Conditions and only Link Joker gets them?  ...Should be interesting from here on out.
Rating: 4/5


Original Deletor, Egorg 

...So Banish Delete is changed to Vanish Delete. Darn you Vushiroad!

We're starting the week off with a bang, 2 GRs, from what is considered one of the weakest sets for a long while, the comic booster. Egorg is a Deletor support Stride, who are coming with their new gimmick, vanish delete, which is just binding cards from the opponent's drop zone face-down. Egorg here has a GB2 skill of CB1 and retire a Deletor, to delete a VG, lock a backrow, and vanish delete a card. Then, if your opponent has 13 vanish deleted cards, you insta-win. 

I'm going to say the insta-win is somewhat unfeasible, but is possible if pretty much all your cards vanish delete. Overall, it's a solid card which won't really move Deletors out of their current status in their clan. One problem it has would be the lack of a good first Stride, meaning the Deletors will have a HUGE tempo loss trying to make GB2 live, as well as the fact that the deck doesn't garner enough defensive advantage to continually keep retiring itself and get the full power of Delete. 

I wouldn't play Deletors unless you really want to screw GB1 decks or like em, but it's a decent card, albeit repetitive with a lot of the support. 

Rating: 3/5
Art: 5/5
Card Design: 3/5 It's pretty redundant 


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