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Lizard Soldier, Bellog

- #PR/0197EN

Date Reviewed: Nov. 30, 2015

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (GC), choose one of your vanguards, and until end of that battle, that unit gets "[AUTO](VC):At the end of the battle this unit was attacked, if the attack did not hit during that battle, choose one of your opponent's rear-guards at [Rest], and retire it.".

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Lizard Soldier, Bellog
Unless Trixie can break the TR stalemate, Naya and I are just going to keep going and see who'll run out of ideas for reviews first. Okay, lucky for me, there are promos we haven't touched so let's get on it. Bellog's GB1 ability activates when it's put on Guardian Circle when the Vanguard is attacked. After the battle, if the attack didn't hit, retire a rested enemy rear-guard.
...To be honest, this isn't really as good as people made him out to be. For starter's, he's only 5k shield, so to stave off a normal column you'll have to thrown in another 5k to make numbers, and unless you can spare the hand you'd rather throw away one 10k shield so hand is saved for Perfect Guard fuel. (Please don't use Draw Triggers specifically for this purpose). And even if the opponent can attack the Vanguard un-boosted, why would they? If they know the attack's easy to block either way, they'll spend that attack sniping a Grade 2, and since Bellog doesn't work unless the Vanguard is attacked, it's easy to avoid.
Bellog is unwieldy and his low power doesn't help matters either. You're better of just killing problems when it's your turn.


Lizard Soldier, Bellog
Everyone enjoy their Thanksgiving weekend?  I know I did.
Bellog here is a new Kagero defensive unit that has a really neat GB1 skill.  When put on the GC, if the opponent's attack fails to hit, you get to auto-retire any rested rear-guard your opponent has.
Neat, get rid of any booster you want that's been used, or an interceptor for your next turn, or what have you.  Only downside is that you can't use it to weaken or prevent an attack that hasn't happened yet.
Though I suppose that would be WAY too broken if it could do that.
Only two downsides to this.  One, it's a grade 1, which means any of the numerous Glory Clones running around laugh at it and two, well, where's the space in your deck for it?
Sadly, like all Grade 1 tech cards, it has that same problem, just what do you remove for it?
Why do you all think that Grade 0s are getting more and more skills these days?
Rating: 3.5/5


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