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Dec. 1, 2015
[AUTO]:When this unit is placed on (GC) from hand, choose one of your opponent's vanguards, and that unit cannot [Stand] during that turn.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
AKA antimeta.card. Blister here is NOT GB1, woot. When
used to guard, for the whole turn, the opponent's
Vanguard cannot re-stand.
Obviously supposed to be here to troll well-known
re-standers such as Overlords and in today's
meta...Phantom Blaster Abyss? Though I don't enjoy the
thought of having to go -3 at least that late in the
game to stave off death, but I guess compared to the
cost of guarding 2 things it's a fair enough investment
either way. If it's something pre-pay that takes away
checks like the Ace and Victoplasma, you're +1 up,
although a 31k column translates to a -4 for 2 to pass
at least, so in the end it pretty much works out as
turning 4 cards in your hand into perfect shields for a
turn, counteracting the minus the opponent incurrs.
Unless you Perfect Guard the attack and throw this in
tokenly, in which case it's the cheaper play I guess.
Blister is a nice counter-card but it's really not an
entirely reliable answer owing to how deceptively
expensive he appears at first glance. And it forces 10k+
attacking G2s for columns but okay.
Well, another Grade 1 unit that has a on-call to G
When placed on G from hand, the opponent's Vanguard
cannot stand up that turn.
That... That's not bad, the second most annoying
and dangerous Vanguards are the ones that can restand.
While this shuts down anything Overlord, Legion-Revengers,
Cat Butler and the restanding Stride units, is it really
worth a spot in your deck?
...Yeah, yeah it is, even if you go against units that
don't restand, I'd still say run it, because you never
know what your opponent is running.
I'd try one or two for this one. It's pretty good
in a Megacolony deck. And, besides, how often do
you see stuff that stops restanding on defense?