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Majesty Lord Blaster - #BT05/002

Reviewed: May 5, 2015

[CONT](VC):If you have a card named "Blaster Blade", and a card named "Blaster Dark" in your soul, this unit gets [Power]+2000/[Critical]+1. [AUTO](VC):[Choose a unit named "Blaster Blade", and a unit named "Blaster Dark" from your (RC), and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000 until end of that battle.

Rating:  3.63

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Majesty Lord Blaster

Now THIS hasn't aged as well as the X. The second original Gamebreaker, on attack, absorbs Blaster Blade and Blaster Dark to the soul to gain 10k power. And once you have both Blaster Blade and Blaster Dark in there, he gains 2k +1 Critical.

...Don't like it as much now. A -2 is already pretty expensive, and to be honest, we have like a butt-ton of cards who can set up Mid Game Crit for less, with less liberties taken. The 12k doesn't even justify this thanks to the mass vanilla-isation of most of the good decks or the absurd levels of hurt a VG alone can bring.

Blame Power Creep for leaving this guy in obscurity, because he's totally manageable now.



Majesty Lord Blaster

Today we're looking at the 2nd of the four original Devas for Vanguard. If you don't know, the four original Devas were The End, MLB, Tsukiyomi and Phantom Blaster Overlord.

According to the Lore, Majesty Lord here was so powerful that when he defeated Phantom Blaster Overlord, he split the soul in half, one half becoming Mordred Phantom and the other half becoming Gust Blaster Dragon, on top of it, the reason that the Aqua Force was freed from being sealed by the Link Joker was because they were scared of Majesty Lord's power.

Anyway, Majesty Lord here, when Blaster Dark and Blaster Blade, the ones from BT-04 and BT-01, are in the soul, it gets +2000/+1 critical. And, of course, Saikyo likes to go "Vanguards that gain crits suck", he just likes to say "LGCSSG" even though he knows that most every vanguard that gains a crit sucks.

This was the first in a slowly increasing pool of Crit gainers, that don't suck.

Ignoring that, if you attack with MLB, it gets a break-ride power boost of +10000 if you move Blaster Dark and Blaster Blade from the field to the soul.

Which is the biggest reason that this and Thing Saver is better than Seeker Alfred and Thing Saver. MLB just needs three total cards to get the crit (MLB, BD and BB), Seeker Alfred needs nine total, four in the drop, five rear guards to get to full power. And if you're just legioning for raw power and not worrying about the critical, just use Yvain or the vanilla Legion to go with Thing Saver.

Unlike Legions or Stride, MLB can be active on the turn you ride. No need for extra set-up, no need for the opponent to be at grade 3, just ride, call the two Blasters to rear, and go to town.

Though, why couldn't it have +3000 when Blaster Dark and Blaster Blade were in the Soul? At least then it would have the same Cross-Ride defense as The End or Phantom Blaster Overlord does.

While I understand, via lore, why this is a Royal Paladin, I'm a little sad that it wasn't a Shadow Paladin as well. Oh well.

Still one of the strongest cards in the game, gets a Stride in Fighter's Collection 2015, needs a Legion revival, I think.

Rating: 4.75/5


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