|  Saikyo
 Cardfighter
 R
 | Majesty Lord Blaster  Now THIS hasn't aged as well as the X. The second 
						original Gamebreaker, on attack, absorbs Blaster Blade 
						and Blaster Dark to the soul to gain 10k power. And once 
						you have both Blaster Blade and Blaster Dark in there, 
						he gains 2k +1 Critical.  ...Don't like it as much now. A -2 is already pretty 
						expensive, and to be honest, we have like a butt-ton of 
						cards who can set up Mid Game Crit for less, with less 
						liberties taken. The 12k doesn't even justify this 
						thanks to the mass vanilla-isation of most of the good 
						decks or the absurd levels of hurt a VG alone can bring.
						 Blame Power Creep for leaving this guy in obscurity, 
						because he's totally manageable now.  2.5/5  | 
            
              |  Nanya
 | Majesty Lord Blaster  Today we're looking at the 2nd of the four original 
						Devas for Vanguard. If you don't know, the four original 
						Devas were The End, MLB, Tsukiyomi and Phantom Blaster 
						Overlord.  According to the Lore, Majesty Lord here was so 
						powerful that when he defeated Phantom Blaster Overlord, 
						he split the soul in half, one half becoming Mordred 
						Phantom and the other half becoming Gust Blaster Dragon, 
						on top of it, the reason that the Aqua Force was freed 
						from being sealed by the Link Joker was because they 
						were scared of Majesty Lord's power.  Anyway, Majesty Lord here, when Blaster Dark and 
						Blaster Blade, the ones from BT-04 and BT-01, are in the 
						soul, it gets +2000/+1 critical. And, of course, Saikyo 
						likes to go "Vanguards that gain crits suck", he just 
						likes to say "LGCSSG" even though he knows that most 
						every vanguard that gains a crit sucks.  This was the first in a slowly increasing pool of 
						Crit gainers, that don't suck.  Ignoring that, if you attack with MLB, it gets a 
						break-ride power boost of +10000 if you move Blaster 
						Dark and Blaster Blade from the field to the soul.  Which is the biggest reason that this and Thing Saver 
						is better than Seeker Alfred and Thing Saver. MLB just 
						needs three total cards to get the crit (MLB, BD and 
						BB), Seeker Alfred needs nine total, four in the drop, 
						five rear guards to get to full power. And if you're 
						just legioning for raw power and not worrying about the 
						critical, just use Yvain or the vanilla Legion to go 
						with Thing Saver.  Unlike Legions or Stride, MLB can be active on the 
						turn you ride. No need for extra set-up, no need for the 
						opponent to be at grade 3, just ride, call the two 
						Blasters to rear, and go to town.  Though, why couldn't it have +3000 when Blaster Dark 
						and Blaster Blade were in the Soul? At least then it 
						would have the same Cross-Ride defense as The End or 
						Phantom Blaster Overlord does.  While I understand, via lore, why this is a Royal 
						Paladin, I'm a little sad that it wasn't a Shadow 
						Paladin as well. Oh well.  Still one of the strongest cards in the game, gets a 
						Stride in Fighter's Collection 2015, needs a Legion 
						revival, I think.  Rating: 4.75/5 |