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Conquering Supreme Dragon, Conquest Dragon - #G-BT02/003EN

Date Reviewed: May 28, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Choose a face down card named "Conquering Supreme Dragon, Conquest Dragon" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, choose one of your opponent's rear-guards in the front row, retire it, and all of your units in the front row get [Power]+5000 for each of your opponent's open (RC) in the front row until end of turn.

Rating:  3.75

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Conquering Supreme Dragon, Conquest Dragon
I came, I saw, I blew up the enemy and powered up my dragons of death and misery. Basically Conquest Dragon in a nutshell. After you pay the cost for Stride, G Persona Blast, and if you have 2 face-up G Units after doing this, retire one of the opponent's front row rear-guards, and then power up your entire front row by 5k for every empty front row circle the opponent has.
So essentially, we have a card that can provide Jingle Flower Dragon's benefits, except in a more aggressive manner and without needing to micro-manage your own stuff. Neat.
Keep in mind this works like Saint Blow, in that any rear-guards called or moved after using the skill don't get to power up, so everything has to be set up before you blow up.
A solid enough Narukami Stride for any of them that matters or mattered.


Conquering Supreme Dragon, Conquest Dragon
And here we have a Vowing Sword Dragon Stride.  Much like many of the Persona Flip units (CB1, Persona Flip, need 2 or more face up in the G-Zone already to work), this is your second stride of the game.  And for this you get a Vowing Sword Dragon skill, kill a front row rear guard and then a power boost to all of your front row units, which, thankfully, includes himself.
Throw in some other Narukami bombs and you can have lines with +10000 power every turn.
While not spectacular, seeing as both Kagero and G-Era Shadow Paladins have better retire abilities, it is what Narukami have done for the longest time.
Kill front row, smash face, kill that front row, smash more face.
Very quick, very clean, gotta love it.
Rating: 4/5
Just in case it isn't clear with my ratings, remember this, I give ratings based on the deck they're supposed to be in.  Vanguard isn't like Magic or Yugioh, where you can compare every card to every other card, after all.
Most of the time, sometimes it's impossible to ignore how bad the clan is, over-all, even if the card is very good. (Murakumo, Angel Feather both come to mind, sadly)


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