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May 26, 2015
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one rear-guard in your opponent's front row, retire it, and bind that card face up.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
G Booster 2: Thor's Orgasm Dragons week this week.
Starting us off is the Stride unit for Narukami,
Dragonic Vanquisher. His Generation Break 2 skill is to
gain 3k and a critical whenever a unit is retired via a
skill until end of turn. On-Stride skill is to CB1 to
retire an opponent's front row unit and then bind it. So
it's gone forever, basically.
...It's not horrible, I suppose, but I don't really see
this as something worthy enough to take up a RRR slot.
Gen Break's too slow for the Critical to even start
mattering outside of Blizza. Binding also sounds nice
but it seems to be a bit flaccid in terms of sealing
stuff like Legion and other Drop
Zone dependent strategies.
The best that can be said is that this isn't a bad
fail-con ride for tomorrow's card since at least it
actually does something.
For now, however, the G Units you pick up are better off
supporting Eradicators or Brawlers since they actually
have pretty solid card choices already.
And here's a Narukami that sees himself as a Warrior,
and even though he, at one point, was able to slaughter
many invaders into the Dragon Empire, he doesn't like to
get involved in small skirmishes, believing that one
should only use their power to smash a path forward to
It's a bit weird, but that is how he feels.
Anyway, the Narukami Break Stride is really good.
The GB2 skill is basically Gauntlet Buster Dragon, so,
while stackable, it's one to ignore, I think.
Plus, well, you're forced to run generic Narukami to
make it work, if I'm not mistaken, most, if not all, the
Brawler and Eradicator support that retires stuff is
sub-clan only. At least Blizza makes the GB2 skill
go off right away.
The Break-Stride skill, however. That's nice.
It should be noted that it will trigger any "when this
unit is placed in the drop zone from R" skill.
However, if that specific unit would get a skill that
returns it to play or to the hand, it can't return to
play or the hand, sorry Tachikaze players.
Don't ask me why, my guess is that it by the time you
could choose to return it to the hand/field, it's in the
Now, I admit, I've not looked at the new G-Era Narukami
at all, so I have no clue just how good the rest of the
support is, but I do know that this makes Legion-based
decks cry a little.
Plus, unlike most bind skills, this seems to be
It seems like a decent enough boss for
non-Eradicator/non-Brawler Narukami decks, and unlike
Blademaster for Kagero, it's not overshadowed by a
Legion Revival of an old boss.