Pojo's Cardfight!! Vanguard news, tips, strategies and more!

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


This Space
For Rent

Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.


Divine Knight of Flashing Flame, Samuel - #G-BT02/002EN

Date Reviewed: May 22, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, if the number of cards in your opponent's damage zone is four or less, and the number of rear-guards you have is five or more, you may pay the cost. If you do, choose one of your opponent's vanguards, and deal one damage. (Perform a damage check.)

Rating:  3.88

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

Back to the main COTD Page

Divine Knight of Flashing Flame, Samuel

Oh hi Dragruler. Royal Paladin's latest Stride option hits the scene. When he attacks and you have 5 rear-guards, Counterblast 2 and the opponent immediately takes 1 damage if they have 4 or less damage, treating it as a damage check (so if any triggers get revealed, bam, they activate).
This card's not exactly a max-copy card, but it's actually not bad. What I like about him is that he's on attack: He can take an opponent who's on 3 damage to 4, pushing them to HAVE to Perfect Guard lest a Critical smite them and they die. So it's perfectly feasible to suddenly have Samuel attack first because of pushing the opponent guaranteed into Late Game. I just wish we had more cards that can fetch boosters though...
But on a high note, on-call abilities to fetch new allies make a bit more sense here since you could feasibly have 3 damage open and so can spare 1 to summon a new ally. I'm thinking something ludicrous old like Sanctuary Guard Dragon who on-ride fetches Richard who can draw into new cards to fill your board...
Tech him at 2 or thereabouts if Gablade's lacking a bit of punch for the situation you're in. He's a bit hard to set up when Mid Game hasn'ta lot of cards to go round, but not as hard to play as sodding Primavera.

Divine Knight of Flashing Flame, Samuel
Okay, here we go, final card of the week, and my personal favorite of the set, Samuel.
I wonder if his last name is Jackson?
According to the lore, he was the first Pegasus Knight in the United Sanctuary in the past.  Guess that's where Gancelot and Young Pegasus Knight learned their skills from?
If your rear guard line is full and your opponent is at 4 or less damage, you deal 1 damage to them, a la Dragruler Phantom, on attack.
Full field of rear guards is pretty easy for Seekers, and by Seekers, I mean Brutus, Alfred Exiv and Light Saver, not STD, which is a Seeker in Name Only, and even Jewel Knights can load the field pretty fast without burning up a lot of hand to do it thanks to Cancer Cat (Swordmy).  Heck, if you use the Ezer and Alfred Legion, loading the field is easy as pie.
I like this one better than Saint Blow Dragon, simply for the fact that the damage is guaranteed, regardless if you slam into a Perfect Guard or not.
Only downside is that they still get a damage check, so Vortex Dragonnewt has him beat in that regard at least.
Rating: 4.75/5


Copyrightę 1998-2015 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.