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Flower Princess of Spring's Beginning, Primavera
- #G-BT02/001

Date Reviewed: May 18, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC):[Counter Blast (3) & Choose five normal units from your drop zone, and put them on top of your deck in any order & Choose a card from your hand, and discard it] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your rear-guards, search your deck for up to two cards with the same card name as each of those units, call them to separate (RC), and shuffle your deck.

Rating:  3.0

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Flower Princess of Spring's Beginning, Primavera
It's G Booster 2 week: Salad Knight edition! This week we review Neo Nectar and Royal Paladin (and to throw us all off a Cray Elemental). And starting us off is the GR for the box, Primavera. A G-Unit that on attack, Counterblasts 3, discards 1 from the hand and shuffles 5 normal units in the drop zone to the deck to Superior Call 1 copy each of 2 of your rear-guards.
The rarest card in the set...is so uninspiring it hurts. Let's look at how one could go about using this and find out if it's actually worth the cost.
1. Call over stuff for more attacks. Well that falls at the first hurdle with two broken kneecaps because that's a fucking joke. CB3 and -1 for an attack that will only force about 10k guard (usually in the form of 1 card)? A fucking +0 wash for Counterblast 3? Who the hell wants an inefficient Lambros when you could have the real deal?
2. Summon new allies and fill a board. Problem: It has to shuffle 5 dead units away as a cost. No-one has the time or inkling to fill a drop zone and minus for Legion (unless they're stupid) and they shouldn't here. Quintet Wall? Ahahaha, I honestly hope you're not serious about nothing among those cards being a trigger because that's ludicrous, not to mention that's 4 damage total spoken for. So, by the time you do ever use her, it's late in the game and the board should already be decently full if your rear-guards were able to clone their way to a full field first. (Droppin' alliteration like it ain't no thang)
So there is basically no feasibly efficient way to ever use this card, ever. Primavera is only here in case you're fighting a deck that hates rear-guards and even then it's eating CB that's going into more interesting things. In Late Game.
I like this card. Because I like cards I can get angry about and fill up space with. She's a tech choice at most but is worth no more than that.


Flower Princess of Spring's Beginning, Primavera
It's Salad Knight week,  Find the tune to Shovel Knight and enjoy!
And to celebrate school being out and Spring...  Kind of being here, we have the Neo Nectar that represents Spring itself.  She has two sisters, but that's all we know.
So, with this, Neo Nectars go back to the beginning...  Nice play on her ability and lore there, Bushiroad, very nice play.  Anyway, Primavera does what the Block 1 Neo Nectars did, putting non-triggers back into the deck and then doing cloning from there.
Price is a little costly at CB3 and discard 1 after putting 5 normal units into the deck.  However, you do get to clone two units you control and get up to two copies of those units with ease.  One 7K booster and a 9K attacker on your field as rear guards and you can load your field up in a flash.
Though, with PG-G and other unflippers that Neo Nectars have access to, thanks to Rain Elemental, Tear, it's not a big stretch to think that Neo Nectars can use this somewhat effectively.
Considering how long Neo Nectars have had to wait for their Stride, it seems worth it.
Rating: 4/5


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