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New Era Beast, Zeal
- #G-EB01/010EN (R)

Date Reviewed: May 15, 2015

[ACT](VC): Legion21000 "Galactic Beast, Zeal" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [AUTO](VC):[Counter Blast (1)] When a card is put into your damage zone, if this unit is Legion, you may pay the cost. If you do, choose one of your opponent's units, and it gets [Power]-1000 for each card on your (VC) or (RC) until end of turn. [AUTO](VC):When this unit's attack hits a vanguard, if your opponent has a vanguard with [Power] 8000 or less, Soul Charge (1), choose a card from your damage zone, and turn it face up.

Rating: 3.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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New Era Beast, Zeal
Oh hey, I just heard someone in Canada made finals with this! And people decried that he scraped through on luck. Well regardless he still did it, so suck it. So what is the nature of this beast? Well, he Legions with Galactic Beast Zeal, and for that, every time you take damage, you CB1 to lower one enemy unit's power by 1k for every unit under your control. Assuming a full field, that's seven on the board, so that's a 7k drop in power max. And when New Zeal's attack hits an enemy Vanguard with 8k power, he Soulcharges 1 and unflips a damage.
First skill is obviously meant to be paired with damage inducers like Cosmic Mothership and Fighting Saucer so that the drop in power can be used both offensively and defensively. Of course the deck has to then be prepared to put up with the bad columns they provide afterwards, but as long as you intercept correctly it shouldn't be difficult. Second skill's nice for generating fuel, but really shouldn't be counted on since Late Game it won't matter; the vanguard will almost always be blocked, and early on it relies on you lowering power some other way. Which is a problem since riding New Zeal on Devourer of Planets Zeal will not trigger the power drop, and that sucks since you haven't room to run Plazm over Mothership, G2 Zeal and probably a 10k hitter (Saucer needs a 10k buddy for 16k columns). So it's Darwin riding this over original Zeal it is, which you don't rely on ever I should think.
New Zeal is not bad, but he is about as fast as a normal Legion deck. His on-hit's a nice bonus, but should be treated as no more than that. Beware your heavy CB usage in the deck too.


New Era Beast, Zeal
Well, I guess Zeal needed support, seeing as the Ride chain was outdone by Reverse Daiyusha for power decreasing on your opponent's Vanguard.
So, this is rather interesting, a defensive Legion.  The last time something defensive existed was...
...The Link Joker unit that locked opponent's cards on their turn.
...Huh, that's not so good, so, how does this stack up?
If in Legion, when the Vanguard takes a hit, CB1 to reduce one of your opponent's units by a maximum of 7000 for the turn?
...Oww!  That basically forces the opponent's Vanguard to be the first attack because any rear guards can be made completely useless by this legion ability.
That's cool.  Not quite as good as lock, but it can mess with your opponent's mind.  And if you hit when the opponent's vanguard has 8000 or less power, you SC1 to unflip a damage.
That's neat, Combine with Commander Laurel to make Galactic Beast, Zeal completely free if you hit twice, combine with the Limit Break enabler and make it go off at two damage.  Whee!
It's really good, thankfully having Legion power helps it get over what Reverse Daiyusha can do to an opponent's Vanguard.
Still, limited by the fact that it's not D-Robos or Metalborgs.  But, it is a cheap and affordable deck, which is always nice.
Needs a Stride now, Bushi...  Oh, right, that's what Dark Omega is for, huh?
Rating: 4/5 (Zeal deck only)
Legion Rating: 4/5 (for having one of the few defensive Vanguards that's actually good)


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