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							Dimensional Robo, Daijet  - 
							#G-EB01/013EN (R)    
							Date Reviewed: 
							May 14, 2015 
							[ACT](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Choose a grade 3 card with "Dimensional Robo" in its card name from your drop zone, and put it on the top of your deck] Shuffle your deck, choose one of your vanguards, until end of turn, it gets [Power]+4000, and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.". 
							
							Rating:  3.25 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 - Horrible  3 - Average.  5 - Awesome
 
							
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              |  Saikyo
 Cardfighter
 R
 | Dimensional Robo, Daijet 
 Cosmic Roar of course brought Dimensional Robos as well, 
						so here's the only one worth mentioning. Daijet is a 
						Generation Break 1 skill, allowing it to send a Grade 3 
						D Robo back to the deck once per turn to give the 
						Vanguard 4k and the ability to draw a card when its 
						attack hits the Vanguard until end of turn.
 
 I think this card is basically what allows Daikaiser to 
						actually properly function now. Being able to send 
						targets back to the deck for Daikaiser to check and pop 
						guard with is certainly a welcome ability, particularly 
						Late Game when Grade 3s will have been thinned from the 
						deck. Apart from that, Daijet doesn't serve much purpose 
						anywhere else, with better Grade 2s filling his slot.
 
 He only belongs to one deck but he makes it suck less. 
						Run if you use Daikaiser. Any version of him.
 
 2.5/5
 |  
              |  Nanya
 | Dimensional Robo, Daijet
 D-Robo support is online, captain!  Combine into 
						newer, stronger, more powerful forms than before!  
						Arm the cannons, our generals are stronger than before 
						and need more firepower than ever to deal with the 
						current threats.
 
 I just love this guy, both True Daikaiser and Stride 
						support, it puts Grade 3s back in the deck, very useful 
						for various tricks, mind you, gives your vanguard more 
						power and the ability to draw cards if it hits for a 
						single counterblast.
 
 In effect, this is another version of Daidriller, Cosmo 
						Beak or Cosmic Rider, giving a one turn, temporary power 
						boost to one of your Vanguards.  However, no 
						counterblasts needed to activate this skill.  It 
						basically gives any D-Police Vanguard Sin Buster's 2nd 
						skill, which is always nice.
 
 Should you run this?  Yes, yes you should.  If 
						you're running D-Robos or just G-era D-police in 
						general, this is a good unit to have, a little bit of 
						extra on-hit pressure never hurt anyone.
 
 ...Except your opponent.
 
 Rating: 4/5
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