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Dimensional Robo, Daijet

- #G-EB01/013EN (R) 

Date Reviewed: May 14, 2015

[ACT](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Choose a grade 3 card with "Dimensional Robo" in its card name from your drop zone, and put it on the top of your deck] Shuffle your deck, choose one of your vanguards, until end of turn, it gets [Power]+4000, and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".

Rating:  3.25

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Dimensional Robo, Daijet
Cosmic Roar of course brought Dimensional Robos as well, so here's the only one worth mentioning. Daijet is a Generation Break 1 skill, allowing it to send a Grade 3 D Robo back to the deck once per turn to give the Vanguard 4k and the ability to draw a card when its attack hits the Vanguard until end of turn.
I think this card is basically what allows Daikaiser to actually properly function now. Being able to send targets back to the deck for Daikaiser to check and pop guard with is certainly a welcome ability, particularly Late Game when Grade 3s will have been thinned from the deck. Apart from that, Daijet doesn't serve much purpose anywhere else, with better Grade 2s filling his slot.
He only belongs to one deck but he makes it suck less. Run if you use Daikaiser. Any version of him.


Dimensional Robo, Daijet
D-Robo support is online, captain!  Combine into newer, stronger, more powerful forms than before!  Arm the cannons, our generals are stronger than before and need more firepower than ever to deal with the current threats.
I just love this guy, both True Daikaiser and Stride support, it puts Grade 3s back in the deck, very useful for various tricks, mind you, gives your vanguard more power and the ability to draw cards if it hits for a single counterblast.
In effect, this is another version of Daidriller, Cosmo Beak or Cosmic Rider, giving a one turn, temporary power boost to one of your Vanguards.  However, no counterblasts needed to activate this skill.  It basically gives any D-Police Vanguard Sin Buster's 2nd skill, which is always nice.
Should you run this?  Yes, yes you should.  If you're running D-Robos or just G-era D-police in general, this is a good unit to have, a little bit of extra on-hit pressure never hurt anyone.
...Except your opponent.
Rating: 4/5


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