Pojo's Cardfight Vanguard Site
Card of the Day
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
May 12, 2015
[AUTO](VC):At the beginning of your attack step, if this unit's [Power] is 19000 or more, until end of that battle, this unit gets "[AUTO](VC):[Counter Blast (1) & Soul Blast (1) & Choose two cards from your hand, and discard them] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a card named "Enigman Storm" from your soul, ride it as [Stand], choose one of your vanguards, and it gets [Power]+10000 until end of turn.".
[ACT](VC):[Choose a card with "Enigman" in its card name from your hand, and put it into your soul] This unit gets [Power]+4000 until end of turn.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Hoping to revive a dead card in a way that ISN'T a
Legion Revival, here's Enigman Tornado. At the start of
the attack step, if its power is 19k or more, it gains
an on-hit skill to ride Enigman Storm from the soul by
CB1, SB1 and losing 2 cards in the hand. And then
Enigman Storm gains 10k and a Critical. Normal skill is
to absorb an Enigman from the hand into the soul to gain
I mentioned in my article on Cosmic Roar that Enigman
Tornado sort of sucked. Let me elaborate: Without the
aid of other pumpers such as Grandwagon, Cosmo Beak or
some such (which already require two shots to hit the
19k threshold) Enigman Tornado is a -2 to actually get
the power needed (cheapest is -1 because Storm will have
to enter the soul somehow either by absorbing it or
riding over it). Secondly, the on-hit skill isn't
constant so unlike something like the End, there is very
little in the way of actual mind games. And Late Game,
which is when it's most likely to happen, on hit skills
are basically useless because no Vanguard will hit
unless the opponent literally cannot guard, which is
Enigman Tornado is too expensive and hard to sustain
since pumping up usually requires CB, which could belong
to much more interesting gambits. You can do better.
And today we have Enigman Tornado, which is Enigman
Storm support. If the power is 19000 or higher
before you attack, you can CB1, SB1 and Discard two
cards on hit and superior call an Enigman Storm from the
soul and give it +10000 power, which triggers Enigman
Storm to get +1 critical.
Thankfully it can pump itself up to the number needed by
putting an Engiman Storm and an Enigman Wave into the
Sadly, the fact that this requires four cards to make
work... It really doesn't seem like it would be a
Engiman Storm is basically a poor man's Daiyusha, and at
least Daiyusha has support from Dimensional Robos and
both Ultimate and Dark Daiyusha crossrides, Storm might
have more support now, but I'd rather stick with
Daiyusha and Great Daiyusha for gaining crits.