Pojo's Cardfight Vanguard Site
Card of the Day
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
Interdimensional Dragon, Mystery-flare Dragon -
March 5, 2015
(This card cannot be in your main deck)
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
(When this cards Strides, it gains the power and name from one heart. At the end of the turn, return it face up.)
[AUTO](VC):[Counter Blast (4)] When this unit's attack hits a vanguard, you may reveal the four cards from the top of your deck. If the revealed cards have four or more different grades, you may pay the cost. If you do, you get an additional turn. If you had revealed cards, shuffle your deck.
Back to the main COTD
Interdimensional Dragon, Mystery-flare Dragon
This is the first batch of the G-Units that aren't Cray
Elemental, coming to you from the Trial decks.
Interdimensional Dragon, Mystery-flare Dragon. A G-Unit
with a rather unusual skill; when his attack hits the
Vanguard, you look at the top 4 cards of your deck. If
they are all different Grades, you Counterblast 4 and
your opponent is immediately forced to skip their next
Heads up: I have never seen anyone actually use this
thing legitimately, ever. Online, they abuse the
mechanics of the sim to stack. Real life, they usually
pile shuffle, which is not random.
Assuming you are not those douchebags, realistically
Mystery-flare will hardly ever get the skill off. It's
not just because the odds of 4 different Grades is so
damn low. It's also down to the fact that when you can
PAY the cost, most of the time the opponent should be on
the same damage as you. You attack with this thing, odds
are it'll be met with a Perfect Guard to the face, since
the opponent won't let the game end on a Critical
Mystery-flare's restriction relegates it to G-Assist
fodder for those who can't afford Chronos Command and
Ragnaclock in bulk. It's unrealistic, sorry.
Interdimensional Dragon, Mystery Flare Dragon
Why oh why is this so bad? Ugh. It's such a
Timmy Card. Anyway...
According to the lore, Mystery Flare Dragon is a Dragon
with lots of stored up Temporal and Spacial power, but
it ended up being slain in another world because the
people there saw MFD as an invader. Quite sad,
If it starts crying about its life having no meaning,
I'm moving to another quadrant in space and time.
I'd rather not deal with someone with such a distorted
world view running around.
Ahem... Anyway, the lore does explain why the
effect is the way it is.
Before I go on and forget, Saikyo mentioned back during
the Harmonics Messiah review that Harmonics wasn't legal
until February, that's quite wrong as Bushiroad has
stated that cards are legal the instant they come out.
Anyway, if you don't know how Stride works, go back and
re-read my review of Harmonics Messiah to understand how
it works, I'll wait.
Okay, you done? Good.
The skill is CB4, reveal four cards from the top of your
deck and if you have 4 cards of different grades there,
you get an extra turn after this one.
Two things, one, this will never go off without cheating
or using Tsukiyomi and two, someone will get it to go
off just once against me, just watch.
Seriously, that's an incredibly stupid skill. Oh
well, I guess having people who worked on Magic at one
point would eventually introduce the concept of taking
extra turns to Vanguard.
At least it makes sense given the abilities of Gear
Chronicle, that is, to manipulate time and space.
If you don't know why, in Magic there are cards called
Time Stretch, Time Walk and Temporal Trespass, all three
give you extra turns (Stretch gives you two more turns).
Needless to say, everyone hates it when these cards get
used against them.
Anyway, this effect, never going to happen. Even
less reliable than World's End. At least that can
go off more than once in an eternity.