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Flame Emperor Dragon King, Root Flare Dragon - #G-BT01/005EN

Date Reviewed: March 20, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC):[Choose a face down card named "Flame Emperor Dragon King, Root Flare Dragon" from your G Zone, and turn it face up] If the number of face up cards in your G Zone is two or more, choose one of your opponent's rear-guards, and retire all of your opponent's rear-guards in the same column as that unit. This ability cannot be used for the rest of that turn.

Rating:  4.00

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Flame Emperor Dragon King, Root Flare Dragon
I always suspected that if the X was released last format, it wouldn't actually be as bad as people made him out to be. Sure, Mid Game would sting, but after that, a chance-based +1 wasn't really much to boast about considering even the Great could manage that much always, and the fail-con of the End first had gotten increasingly manageable.
Sadly, along came Stride and consequently this guy and that basically screwed everything RIGHT over. You should know the drill now. You Stride him, you turn a copy of himself face-up, and nothing good happens unless you have another face-up G-Unit in the G-Zone. So what happens in this case? You blow up two rear-guards in the same row once per turn.
NOTE: We're soon getting units with a RESIST keyword that prevents them from being targeted by card effects. Not to worry, just target the other unit in the same row, and Root Flare retires all RGS in that column. So the "all" keyword screws Resist because it's indiscriminate and doesn't target, and the unit dies.
And there we have it. Sure, its use is delayed, but to be honest it's hardly much to cry about considering it's +2 for NO Counterblast Cost at all! This is what keeps the X going strong Late Game; Stride into this guy and you can blow up the same number of cards, only it's at the cost of no Counterblast and you're a card up thanks to Triple Drive.
Root Flare's stupid. If you run Kagero, grab 4 Mahmud and 4 of this because he's too good not to have.


Flame Emperor Dragon King, Root Flare Dragon
Yes, I'd like a large root beer and...  Oh, Root Flare, whoops!
Apparently Root Flare here was, back in Cray's primordial past, around the time of Gablade, a monstrous Dragon who took control of the Eastern lands of the Dragon Empire.  He was longer than any river, so strong that he could turn mountains into plains overnight and had so much mana that he subjugated the spirit of flames itself.
Yeesh, Dragonic Overlord's got competition for the most badass Kagero.  However, unlike the Overlord, Root Flare here was so arrogant with his power that the forces of the Dragon Empire united to take him down.  And, of course, due to Stride being a thing, he, like Gablade, was pulled from the Ancient past to the Present, allowing his tyrannical power to see the light of day again.
Dang, some of these mythos are pretty intense.
Anyway, as for the card itself, it's a PF unit that, when you have two or more face up units in your G-zone, you pull a Perdition Pain and Menace Laser Dragon skill and nuke an entire column of rear guards.
This guy, I like.  He flows with the abilities that Kagero loves to do, doesn't cost counter-blasts and meshes perfectly with Perditions, Overlord or any other Kagero variant that exists.
Only downside, you only get to do this twice.  At least you get the effect off if you use it, guaranteed.
All I can say is, this is not a bad card, at all, really wrecks formations for decks that need it.
Rating: 4/5
And, that's it for this week, folks.  We won't be around next week, the boss is taking the week off for a break of some sort.  We'll be back on the 30th for the next round of reviews.


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