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							Flame Emperor Dragon King, Root Flare Dragon - 
							#G-BT01/005EN  
							Date Reviewed: 
							March 20, 2015 
							Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC):[Choose a face down card named "Flame Emperor Dragon King, Root Flare Dragon" from your G Zone, and turn it face up] If the number of face up cards in your G Zone is two or more, choose one of your opponent's rear-guards, and retire all of your opponent's rear-guards in the same column as that unit. This ability cannot be used for the rest of that turn. 
							
							Rating:  4.00 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 - Horrible  3 - Average.  5 - Awesome
 
							
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              |  Saikyo
 Cardfighter
 R
 | Flame Emperor Dragon King, Root Flare Dragon 
 I always suspected that if the X was released last 
						format, it wouldn't actually be as bad as people made 
						him out to be. Sure, Mid Game would sting, but after 
						that, a chance-based +1 wasn't really much to boast 
						about considering even the Great could manage that much 
						always, and the fail-con of the End first had gotten 
						increasingly manageable.
 
 Sadly, along came Stride and consequently this guy and 
						that basically screwed everything RIGHT over. You should 
						know the drill now. You Stride him, you turn a copy of 
						himself face-up, and nothing good happens unless you 
						have another face-up G-Unit in the G-Zone. So what 
						happens in this case? You blow up two rear-guards in the 
						same row once per turn.
 
 NOTE: We're soon getting units with a RESIST keyword 
						that prevents them from being targeted by card effects. 
						Not to worry, just target the other unit in the same 
						row, and Root Flare retires all RGS in that column. So 
						the "all" keyword screws Resist because it's 
						indiscriminate and doesn't target, and the unit dies.
 
 And there we have it. Sure, its use is delayed, but to 
						be honest it's hardly much to cry about considering it's 
						+2 for NO Counterblast Cost at all! This is what keeps 
						the X going strong Late Game; Stride into this guy and 
						you can blow up the same number of cards, only it's at 
						the cost of no Counterblast and you're a card up thanks 
						to Triple Drive.
 
 Root Flare's stupid. If you run Kagero, grab 4 Mahmud 
						and 4 of this because he's too good not to have.
 
 4/5
 |  
              |  Nanya
 | Flame Emperor Dragon King, Root Flare Dragon
 Yes, I'd like a large root beer and...  Oh, Root 
						Flare, whoops!
 
 Apparently Root Flare here was, back in Cray's 
						primordial past, around the time of Gablade, a monstrous 
						Dragon who took control of the Eastern lands of the 
						Dragon Empire.  He was longer than any river, so 
						strong that he could turn mountains into plains 
						overnight and had so much mana that he subjugated the 
						spirit of flames itself.
 
 Yeesh, Dragonic Overlord's got competition for the most 
						badass Kagero.  However, unlike the Overlord, Root 
						Flare here was so arrogant with his power that the 
						forces of the Dragon Empire united to take him down.  
						And, of course, due to Stride being a thing, he, like 
						Gablade, was pulled from the Ancient past to the 
						Present, allowing his tyrannical power to see the light 
						of day again.
 
 Dang, some of these mythos are pretty intense.
 
 Anyway, as for the card itself, it's a PF unit that, 
						when you have two or more face up units in your G-zone, 
						you pull a Perdition Pain and Menace Laser Dragon skill 
						and nuke an entire column of rear guards.
 
 This guy, I like.  He flows with the abilities that 
						Kagero loves to do, doesn't cost counter-blasts and 
						meshes perfectly with Perditions, Overlord or any other 
						Kagero variant that exists.
 
 Only downside, you only get to do this twice.  At 
						least you get the effect off if you use it, guaranteed.
 
 All I can say is, this is not a bad card, at all, really 
						wrecks formations for decks that need it.
 
 Rating: 4/5
 
 And, that's it for this week, folks.  We won't be 
						around next week, the boss is taking the week off for a 
						break of some sort.  We'll be back on the 30th for 
						the next round of reviews.
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