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Omniscience Dragon, Magmarmr
- #G-BT02/007EN

Date Reviewed: June 3, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Omniscience Dragon, Managarmr" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, choose up to two of your rear-guards, until end of turn, they get [Power]+4000, and "[AUTO](RC):When this unit attacks a vanguard, if this unit's [Power] is 20000 or more, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".

Rating:  3.75

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Omniscience Dragon, Magmarmr
Great Nature's secondary Stride option is what Magmarmr is. When you've Stridden already, you CB1 and G Persona Blast to give two rear-guards 4k power and the ability to seal G1 or above guard from the hand. Oh, and a rarity for Great Nature; the units that power up DON'T die at the end of the turn.
I think it would have been more relevant (but probably more OP) if it sealed Grade 0 guard. I mean, it's not really providing me much incentive to change my overall guarding strategy for each column; I drop the PGs I can't use on the Vanguard, then use Grade 0s and intercept for the rest. That's something I would have done anyway for a normal Vanguard; I'm not likely to waste a PG on a rear-guard unless it's actually got a threatening skill.
I guess it's possible to dick an opponent over, but only if your field is arranged just so so that on-attack power givers can grant enough to a column to force more unnecessary guard out, but I wouldn't actively count on it.
It's not really that bad, but I'd rather take a more certain game-ender since it relies on a perfect field to function properly.

Omniscience Dragon, Managarmr
This, plus Silent Tom in Extreme Fight, is broken.  Good thing that Great Nature doesn't have any Silent Tom clones, because it makes all your rear guards Glory Maelstrom clones.
Best part is, it doesn't retire the unit that it pumps up.  Only downside is, well, no other on-hit pressure, though it is a nice way to end the game quickly.
Now if only there was a way to give rear-guards some on-hit pressure too...
Rating: 4.5/5


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