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June 25, 2015
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1)] When your rear-guard [Stand] due to an effect from one of your cards, you may pay the cost. If you do, that unit gets [Power]+2000 until end of turn, choose one of your opponent's rear-guards with [Power] less than or equal to that unit's [Power], and retire it.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Ooh, this one's actually pretty neat. Meteokaiser
Tribrut to me sort of fixes the redundancy of Vic-Ten
when everything else is standing up already. Every time
a unit stands during your Battle Phase, that unit gains
2k until end of turn, then you CB1 to retire a unit the
opponent has whose power is equal or lower than the
power of the stood unit.
Keep in mind anything that stands then gains power like
Cool Hank and Viktor means that almost anything you
desire will suddenly die. Yes, it's a bit heavy on CB (4
to stand 2 and pop 2 potentially, assuming a good-case
scenario) but it's fair enough when a physical +2 and a
soft +2 is the outcome. If you're not comfortable with
this, Clay-Doll Mechanic exists, right,as does Lady
Cyclone? It's not something to SPAM unless your deck's
good at unflipping but it helps to avoid redundant
What I like most about it however is the extra 2k it
provides a stood unit. Suddenly chaining Hank or Viktor
to a Sazanda shoots its power up from 9k to suddenly
21k, the sweet spot to force 5k more guard out of an 11k
Vanguard than usual. That's pretty cool, and even a
normal 9k can suddenly hit the 16k threshold to knock
out a bit more.
I like this a lot. It needs a deck dedicated to the idea
of re-standing RGs, so Blaus are pretty much out, for
example but it's a pretty hot G-Unit all around.
Finally! Something that's not boring!
So, this one, when one of your rear guards stands by the
effect of one of your cards, you can CB1, give it +2000
power and then retire one of your opponent's rear guards
that are weaker than it.
That's... Pretty good, especially since it isn't
once a turn. Hooray, Cool Hank is better than
The ONLY downside to this card that I can see is that I
don't think it works off of Stand Triggers, though I
could be wrong. Sometimes it's not always clear to