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Interdimensional Dragon, Faterider Dragon -

Date Reviewed: June 2, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:Choose one of your rear-guards, put it on the bottom of your deck, search your deck for up to one card that is a grade greater than that unit, call it to (RC), shuffle your deck, choose one of your units for each face up card in your G zone, and they get [Power]+3000 until end of turn. (If an [ACT] has no cost, the cost is paid when declaring that you are playing it)

Rating:  3.0
Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Interdimensional Dragon, Faterider Dragon
Gear Chronicle Toolbox: the card. This G-Unit allows you to return one of your RGs to the bottom of the deck once a turn, and then you call from the deck a unit that's one Grade higher. Simple enough.
I wouldn't have really been turned on by just field consistency but it does help to fetch some much needed pieces to clinch a win. You could put a G1 back to search Glimmer Breath Dragon and pop a RG, lose Gunner Gear Dracokid to get either Gear Wolf or Mesh-he and get back resources or power up, so if the opposing field doesn't need a Chronos Command and you can just Chronojet/Glimmer Breath it away, go for it as a first Stride, because it's actually not bad.
Not explosive by any stretch but it's a neat option to have.


Interdimensional Dragon, Faterider Dragon
The only Gear Chronicle in the set really worth looking at.  The effect is basically spellshaping.  Get rid of something you don't want to get something to your hand or in play that you do want.  So, in this case, you can put a trigger, say a heal, or a grade 2 that's already gotten its skill off and can't use it again, to the bottom of your deck, then Superior Call a unit that's one grade higher than it into play.  Then you can give any of your units in play an extra 3000 power for each face-up unit in your G-deck.
So, in effect, this is a late game stride, to get the most out of it.
It's not that this one is bad, it's just that there's no room in the G-Zone for it and it's not good enough to over-come some of the other staples that Gear Chronicles have already.
At least you only need one of him to make it work, and it can be your first stride if you feel that you need it.
Not bad, just not tremendously great and there's better options.
Rating: 3/5


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