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Magical Gambler

- #PR/0175EN

Date Reviewed: June 10, 2015

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit [Stand] due to an effect from one of your cards, you may pay the cost. If you do, put the top card of your deck into the drop zone, and increase this unit's [Power] by the original [Power] of the card put into the drop zone with this effect until end of turn.

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Magical Gambler
Nova Grappler's turn. Magical Gambler is a Generation Break 1 skill unit. When he stands due to a card effect, you CB1 and mill the top card of your deck. His power then increases equal to the milled unit's power.
Average power of a unit tends to be 7k, so on average it's CB1 to make him roughly a 16k attacker, give or take. Problem is, that's a little inconsistent, spending resources like that for a crapshoot. Best that can be said is that at least assuming vanilla triggers (probably not likely since Novas have triggers with worthwhile skills even if they shouldn't be spammed) he can at least force an extra 5k shield out the hand.
Fills the gap between Cool Hank and Sazanda but some prefer a 12k beater for a more stable partner to Runbhol. I wouldn't go out my way to find him but he isn't TOO bad.


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