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Seeker, Light Saver Dragon -
Jan. 9, 2015
[ACT](VC): Legion20000 "Seeker, Light Blaze Dragon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2)-card with "Seeker" in its card name] If this unit is Legion, choose up to three of your units, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
[AUTO](VC):[Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, search your deck for up to one card with "Seeker" in its card name, call it to (RC), and shuffle your deck.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Back to the main COTD
Seeker, Light Saver Dragon
Where's my corresponding Revenger, Dark Vader Dragon...?
I want my Star Wars reference, dammit.
Anyway, this is one of the
promos we didn't get round to reviewing. But here it is
closing the week. He legions with Seeker, Light Blaze
Dragon, and for all that, he can use an ACT skill that
costs 2 counterblasted Seekers and gives 3 units 5k
until the end of the turn. (Note that it states units,
so it's possible to pick the legion mate AND Light Saver
itself, giving the VG essentially 10k power for the
turn). Its normal skill is to lose a card from the hand
when his attack hits the vanguard, and then superior
call a new Seeker from the deck.
...I can't say I'm a big
fan. For 2 CB I could knock a potential 15k more shield
out of the opponent, but to be honest for virtually the
same cost I could use Thing Saver Dragon who can knock
out that much if not more (because 22k unboosted is
still 20k for 2 triggers to pass) by launching another
attack. And the 2nd Twin Drive could at least help to
add more power via triggers which means few scenarios in
which Thing Saver would do worse.
2nd skill could have some
merit but I don't really believe that trying to do
another clan's gimmick except worse is a good idea.
Spike Brothers does a better job at multi-attacking and
this one can be prevented from summoning another card
whereas most of the new stuff get a unit or 2
regardless. All I would say this unit is really good for
is maybe fueling the drop zone for Legion if you haven't
already done so and bringing out boosters if you're
starving for them since trying to chain attacks by
summoning another attacker over another's too flimsy,
especially since the new unit gains no new power.
Light Saver's not
brilliant. Get it for collection purposes and leave it
Seeker, Light Saver Dragon
And let's finish the week up with the promo Seeker that
you got if you bought 6 packs or a trial deck, Light
Saver Dragon. Considering that the Trial Deck had
a unit named Tyrannis, I had to say this...
"Sure is getting all Star Wars in here."
Anyway, as a type-2 Legion, Light Saver Dragon is easily
one of the best Seeker Legions, period. If
successful in hitting a Vanguard, you can pitch a card
from your hand to superior call a Seeker to the field
from the deck. Need an extra attacker? Need
Rune Eagle for Legion boosting? Need an Especial
Intercept? Pitch a card and get it to the field.
But that Legion ability... It's Holy Charging
Roar, just in Legion form, which can affect not only
rear guards, but also the Legion and the Mate.
Before I go any further, the mate, Light Blaze Dragon,
gives +5000 for the turn if it lands an attack, as a
rear guard, on a vanguard.
Anyway, especial counterblast 2, make your whole field
swing for over 25000 and make your opponent burn their
shield up to stop your attack.
This is a great Legion for any point. Need set-up?
Send cards to be ready for Legion. Need a back-up
Legion? Here's the best one. Need a primary
Legion? This thing's on par with Alfred and STD
So long as you have some counter blasts, Light Saver
Dragon is good at any point in the game.
Legion Rating: 4/5