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Star-vader, Venom Dancer -
Jan. 29, 2015
[ACT](VC): Legion20000 "Star-vader, Sword Viper" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1)] At the end of the battle that this unit attacked a vanguard, if this unit is Legion, you may pay the cost. If you do, for each of your opponent's locked cards, choose up to one of your rear-guards, and [Stand] it.
[ACT](VC):[Counter Blast (1)-card with "Star-vader" in its card name] If you have another unit in your middle column, choose one of your opponent's rear-guards in the back row, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Star-Vader, Venom Dancer
Fourth card of the week, it's Venom Dancer. He Legions
with Star-Vader, Sword Viper, and for that, after he
finishes attacking, for CB1, you stand rear-guards for
every unit you have locked on the opponent's field.
Normal skill is to CB1 and lock a backrow. As long as
you have another unit in the same column anyway
(Hafnium, eat your cybernetic, nonexistent heart out).
So basically, you are looking to stand an entire column,
if nothing else, to get the mileage out of the skill. So
we need to lock 2. Venom Dancer obviously starts the
first, then Robin Knight can get another 2, so both
front row and a booster stand. They attack again,
forcing about 15k guard assuming no triggers and proper
field scaling. And this here is why Hafnium is budget;
giving approximately 15k to several unit works out
pretty much the same in terms of forced guard, except
these bring more bite due to the potential to inflict
Venom Dancer needs a lot of external help in order to
get the most out of his own skill, so units that can
ensure more locking or at the very least, can keep stuff
Omega locked such as Bolt Line and Osmium are helpful,
so I'd use him alongside Imaginary Plane Dragon, if only
to ensure a decent attack fest with Robin-Knight having
two targets to work with.
In summary, Venom Dancer isn't entirely horrible. He
hasn't got the near guaranteed "bam, you die" factor,
but then not a lot of Link Joker aces do, and for what
it's worth, he can at least bring some pressure at the
Star-vader, Venom Dancer
Oh wow, now this is something interesting with the lock.
And that's why! If you read the lore, you'll see
that Venom Dancer was designed to spew poison onto Cray
with its dancing movements and weaken the forces.
Oh no! Someone is polluting the planet horribly!
We must stop it! Someone call Captain Planet!
Anyway, Venom Dancer legions with Sword Viper.
Sword Viper's ability is, if it hits the Vanguard and
your opponent has a Locked unit, you get to lock another
Huh, reminds me of Mobius Breath Dragon, except it only
works as a rear guard. Or Photon, except it has to
Anyway, Venom Dancer here is the unit that works pretty
well with yesterday's card if you want to do some mix
and matching. In fact, it was used in the show
just for that purpose. In fact, I'd say Venom
Dancer works well with both IPD and Omega MK II, not to
mention combining with Garnet Star Dragon.
See, the biggest problem Link Joker had was that it was
rather... Boring, with the effects. The deck
locked the rear guards and then... What?
Glendios at least had an alternate win condition, which
is interesting, both Hafnium and Nebula Lord boost units
based on how many are locked, Chaos Breaker Dragon,
despite how over-hyped the thing was, could at least
draw cards and retire locked units. But IPD and
Omega MKII didn't really do anything other than keep the
opponent down, neither were really good for finishing
the opponent off.
This, however, is pretty nice. While the
non-Legion skill is a Especial CB1 to lock a back-row
rear guard, the Legion skill makes it pretty good.
No more need for Stand Triggers, if you can lock a bunch
of units (Robin Fox helps out a lot), you can re-stand a
bunch of rear guards, 1 for each unit locked.
I... I do like this card, a lot. Garnet
Star, IPD and Omega MK II, none of them were really good
finishers, per-say. They were good for set-up.
This is a finisher, and it's very nice that Link Joker
can do something other than just lock now.
Heck, Sword Viper should be used in a lot of Link Joker
decks, just like Photon, simply because of that ability.
Too good to pass up.
Legion Rating: 4/5