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Harmonics Messiah

- #PR/0145EN

Date Reviewed: Jan. 19, 2015

(This card cannot be in your main deck) Stride (If the conditions and costs are fulfilled, you may Stride until end of turn.) [CONT]:This card is from all clans and nations.


Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Harmonics Messiah
The amount of BT17 we're NOT reviewing this week is too. Damn. High!
So we start with...a card that's not even legal to play until February. Harmonics Messiah. He's the intro to the new mechanic we'll see in the Trial decks, Stride. First of all, he's not meant to go in the Main Deck. He goes in Vanguard's equivalent of an Extra Deck from Yu-Gi-Oh, called the G Zone. Then, when both players are at Grade 3, after the Ride Phase, you can move to the new part of a turn called the "Stride Phase". To play this, first, you have to discard cards in your hand who's Grade totals 3 or more, and then, from the Extra deck, then select the face-down Harmonics Messiah, and this card becomes your Vanguard!
But that's not all. Messiah then turns your old Vanguard (or Vanguards if its in Legion) into something called its "heart". It's a mechanic meant to keep it separate from the soul so you don't abuse this in some way.
Messiah then inherits the name of one of your Vanguards, and adds its power to its base power. At the end of the turn, it goes back to the G Zone, face-up, and your Vanguard returns to normal. So unless you flip it back face-down, the same Harmonics Messiah cannot be Stridden again. You are however welcome to Stride a second copy on the next turn though.
But that isn't all. G units like Messiah have a unique ability to Drive Check not once, not twice, but THREE times on attack. Triple Drive!
Whew, that was a really long type exercise. But now that I've explained this, I can review the new Stride units in the future with a bit less strain on my fingers. So how does he stack up?
Well, his only real ability after all that is to be treated as having EVERY clan and nation. So he's to be splashed in every deck that doesn't have a G-Unit of its own just yet (so come February, anything not Royal Paladin, Neo Nectar or Gear Chronicle). He's 16k base, so on the turn you Stride on an 11k Vanguard that's 27k unboosted for the turn. He's a -1 to play, and then nets 3 cards, so it's +2 overall, the same as not riding and Twin Drive on attack. The real reason to use this is for the extra chance at a trigger and the massive body of attacking for the turn.
Reviewing Messiah is pretty much me reviewing the Stride mechanic as a whole, really. So I'll summarize it thus:
1. It's a nice way to do something in the middle of the game when you can't Legion just yet.
2. It's about a 75% chance of at least 1 trigger for the turn. Which is helpful always.
3. Stride is basically you pumping up your Vanguard for no penalty as opposed to playing normally. As long as a Grade 3 is the cost (and most of the time it should be).
Messiah fills the void for anything that has no G Units for itself yet. It's pretty vanilla but it's certainly not encroaching on anything, so its okay.

P.S Do any of you have Commander Laurel...? Hehehehe...


Harmonics Messiah
Hey everyone, hoped you recovered from that nightmare that was last Friday, anyway it's our transition to set 17 week.  We'll be looking at some promos and a couple cards out of set 17.
And first up is the God of Cray himself, Harmonics Messiah.
Okay, some things to note, this is a G(enerations) Unit.  It does not go in your main deck, instead, it goes in a G-Deck off to the side above the damage zone.  Think of it as an Extra Deck or the Commander Zone for those of you who have played Yu-Gi-Oh or Magic the Gathering before.  The G-Deck can have a maximum of 8 units in there.
And, before I get into any more specifics, the new G-Units introduce some new mechanics and even new phases to the game.
Before, the game phases were Stand, Draw, Ride, Main, Battle, End
Now, the game phases are Stand, Draw, G-Assist (if needed), Ride, Stride, Main, Battle End
So, now that we have that out of the way, let's break each phase down.  First, the G-Assist Phase.
If, after you draw, you are not yet at Grade 3 and you do not have the correct grade to ride to the next grade, you can reveal your hand to your opponent, then, afterwords, look at the top 5 cards for the correct grade that you need to ride up.  If you find one that you need in the top 5 cards, you then add it to your hand and shuffle your deck.  Afterwords, you remove 2 units from your G-Deck and 2 cards from your hand from the game permanently.  However, if you do not find the unit you need to ride up with, nothing happens and you shuffle your deck.
In effect, this gives every deck the Worldline Dragon treatment.  Grade Locking, even with proper grade ratios, is a thing, and this really does take the sting out of being grade stuck.  Plus, even if you don't get the right grade, you at least shuffle your deck and change the odds of you getting the right grade afterwords.
Next is the Stride Phase.
If both you and your opponent are at Grade 3, you can discard a total of 3 grades (or more) from your hand to take a FACE DOWN G-Unit and put it face up on the Vanguard circle.  It should be noted that Striding is NOT Riding, so a Dauntless Drive Dragon or an Infinite Zero Dragon's Break Ride skill will not activate when you Stride.
Now, when you Stride, you choose one of the units that are in the Heart, which is one of the Vanguards under your G-unit, and that G-Unit gains the name of the Heart, but also that Heart's power.
Also, Bushiroad, Heart and Soul?  Really punny there.
So, for example, with Harmonics Messiah here, if you Stride over Bad End Dragger, the name and power of this unit would be Harmonics Messiah Bad End Dragger with 27,000 power.
I almost forgot, when you Stride, if your Vanguard is Deleted, the new Stride Unit will undo the Delete.  Which is why Stun is the most powerful Vanguard affecting ability, since G-Units and Legion-Mates comes into play in the same position as your Vanguard.
Now, onto the G-Units themselves.
If you notice, Harmonics Messiah, as well as every G-Unit from here on out, has a new symbol under the Grade.  And, yes, all G-Units (so far) are Grade 4.  The new symbol is Trinity (or Triple) Drive check.  Remember how insane a triple Drive check from Great Daikaiser's Cross-Break Ride was?  Well, all G-Units have that ability.
Now, it should be noted that, when your turn is over, the G-unit that you put into play that turn returns to the G-Deck FACE UP.  Which means, for those of you who might not understand, you can NOT use that specific G-Unit again for the rest of the game.
And...  That's all there is to say about Harmonics Messiah.  Needless to say, get G-Units and run them in your decks.  Thankfully, they'll be really cheap and easy to get a hold of.
So, in closing, G-Units are ones that should be run in every deck.  Regardless if you use them to Stride or not.  That G-Assist step is too valuable to pass up.  Yes, that means that G-Units are in the same class as Heal Triggers and Perfect Guards.
Now, in the future, we'll get G-Units that will be clan-specific, but Cray Elementals, like Harmonics Messiah here, are every clan and nation.  So any units that say "When you have a <<___>> Vanguard" will still be able to use their effects, plus units with the Lord ability, if you have stuff from Block 3, will still be able to attack if you have a Cray Elemental as your Vanguard.
Rating: 5/5

Jonathan Mindham


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