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Bloody Ogle
- #BT16/024EN

Date Reviewed: Jan. 15, 2015

[ACT](VC): Legion20000 "Frozen Ogle" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [AUTO](VC):During the turn when your vanguard Legion, when your rear-guards attacks, that unit gets [Power]+5000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck. [AUTO](VC):[Counter Blast (2) & Choose one card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for a card, call it to an open (RC), and shuffle your deck.

Rating:  3.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Bloody Ogle
Oh look a unit not sticking to the Blue theme! Well, whatever. Here we have the new unit people seem to want to combine Bad End motherfucking Dragger with. He Legions with Frozen Ogle, and for the turn you Legion, all attacking rear-guards gain 5k power at the cost of returning to the deck afterwards. Normal skill is a walking Dudley Dan; on attack, pay 2 Counterblast and a card in hand to the soul to summon any unit from the deck.
And this is why people want to combine this with Dragger. Let's examine it on its own merits alone first, shall we? 5k at the cost of returning to the deck sound like a heavy penalty. Except it's really not because Spike Brothers already return to the deck after gaining power so it's pretty redundant (see Juggernaut Maximum/High Speed Brakki etc). But rather notably, it means that you don't even need to have units that tag out necessarily because anything bounces back after attacking now.
Normal skills's pretty ordinary, but it's better than nothing for something not LB bound or restricted to Legion. But it makes for hilarious combos with this over Dragger. Imagine it. Frozen Ogle into Frozen Ogle into Dudley Mason/Emerald Blaze. Then this into Juggernaut Maximum...that's 15k to every attacking unit with the Break Ride, keep in mind.
If you need to use a Legion Spike Brothers deck today, make it this one. He's got Dudely Emperor Syndrome in that he's not THAT impressive alone, but he's got a sick combo to make him shine.

Bloody Ogle
...Ogre, not Ogle.  Urgh, seriously, even the species is Ogre, how the bloody heck did Bushiroad screw THAT translation up?!
...Then again, I guess it's no different than Blaster Blade Seeker being a Shadow Paladin in one of his Legion Rares.
Anyway, this is a Type-1 Legion that, on the turn you Legion, all your rear guards that attack get +5000 and then put themselves to the bottom of the deck.
The non-Legion skill is to Counter Blast 2, put one card from your hand into your soul and superior call one unit from the deck.
And here we have the single most luck-sack Legion in the game.  Dang near on par with CEO Yggy in terms of how absurdly stupid this card can be.
Oh, sure, by itself it's nothing special, but...
Okay, first, the Legion Mate.  When it attacks, if your vanguard went Legion that turn, you can CB1, put it into the Soul and superior call one unit from the deck.
Now that we got that out of the way, let me introduce you to the Infinite Blitz that Spike Brothers have.
Remember Infinite Hell?  Well, this is many times more powerful and more deadly.
Normally using a Break Ride and a Legion in the same deck isn't a great idea.
The key word is...  Normally.
Bad End Dragger + Bloody Ogre means that each of your rear guards that attacks gets a power boost of +15000.
Yes, let that sink in for a few minutes.
The mate is 9000, with the Break Ride and Legion skill, it attacks for 24000, you can CB1 to send it to the soul and call ANOTHER Frozen Ogre to play and attack again, and again, and again.
And if you had any units in play before you attacked, well..  It gets stupid.
I mean, really, even triggers swing for 20000 thanks to that.
If you get the Break Ride with the Legion, you're going to have, at minimum, six attacks with +15000 power on each of them.  Even more if you go old-school and use Sky Diver to call units from your hand.
Don't get me wrong, this deck is an all-or-nothing deck.  You either win hard or you fail spectacularly, but if it goes off, it's going to win way more than it will lose.
Rating: 4/5
Legion Rating: 4/5 (Can't give it a perfect one because if it fails, you lose badly)


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