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Bluish Flame Liberator, Prominence Core
- #BT16/L05EN
Date Reviewed: Jan. 12, 2015

[ACT](VC): Legion20000 "Oath Liberator, Aglovale" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [AUTO](VC):When your unit with the same card name as a unit in your (VC) is placed on (RC) from your deck, if this unit is Legion, this unit gets [Power]+3000/[Critical]+1 until end of turn. [ACT](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] Look at four cards from the top of your deck, search for up to one card with "Liberator" in its card name from among them, call it to (RC), and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.

Rating:  2.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Bluish Flame Liberator, Prominence Core
So before we get to review the upcoming stuff for the Sneak Peek next week (RHYMING!) let's wash our hands of the stuff from BT16 left over that people would care about. And starting us off is the Bluish Flames Liberator, Prominence Core. He Legions with Oath Liberator, Aglovale, and for your troubles, when you call a unit from the deck with the same name as one of your Vanguards, he gains 3k and a Critical. And for his normal skill, sacrifice a rear-guard and Counterblast 1 to call a unit from the top 4 cards of your deck.
...I'm sorry, but I don't really see why this would be considered a staple in his own build. I'm proceeding under the assumption the main ace is Prominence GLARE aka the good one, but running this as a backup?
First of all, if this guy is going to be your fail condition should you not hit Glare, you'd have to build the deck around his ludicrously low odds of getting another Core or Aglovale called from the deck. 6 targets among quite a large deck because 2 are spoken for in Legion. You'd have to chain into Ketchgal into Zorron into whatever several times over in order to gain just 3k and a Critical. And without outside help odds are it won't even be on a +1 basis either, since all the pieces I mentioned sacrifice themselves and Core is a +0 wash. 
Also, don't give me the "you don't have to use it" crap. If I wanted a backup Vanguard that did nothing, I'd use Percival. At least he actually generates a +1 on Legion so the minus I incur from riding Glare on top is mitigated.
Don't cater to Prominence Core at the expense of better support like Balan and Blaster Blade Liberator. You have better/easier cards to use.


Bluish Flame Liberator, Prominence Core
So, we have the newest Bluish Flame Liberator, and Aglovale's second Legion partner, Pro Core.
The lore states that after Thing Saver Dragon was defeated, Percival absorbed what remained of Thing Saver's power and became Prominence Core.  So...  Take that STD, I never liked you anyway!
Interestingly enough, in Japan, this card was in set 17, not 16.
Anyway, Pro-Core here is a type-2 Legion that states whenever Aglovale or Pro Core is called from the deck to R, this unit gains +3000 and +1 critical.
The non-legion skill allows you to basically pull a Tachikaze-Neo Nectar hybrid and retire one rear guard to look at the top four to superior call a Liberator.  So, if you do call out Aglovale with this thing, you get an extra power boost and a critical...
But, I have to say it, Vanguards that gain crits suck.  You're chewing up a counter-blast to MAYBE get the effect off.  Maybe I'm not seeing it, but with Liberators, I'd rather use the counter blasts for Monarch Alfred if you're up against Link Jokers, or Blaster Blade Liberator to retire a front-line unit, at least BBL has an unflipper when he's placed on R.  Or just use the counter blast for Aglovale.
At least you don't need to use counter blasts for the Legion skill, that's nice, but the only reason Pro Core is even used is because of tomorrow's card.
I'd rather run Percival than Pro Core, myself.  Not to be harsh to anyone who likes this card, but, it's not really that great.  If not for tomorrow's card and the fact that Liberators have a rather...  Small selection of Legions to choose from, I wouldn't run this card.
Rating: 2/5
Legion Rating: 2.5/5


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