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Brutal Shade

- #BT17/131EN

Date Reviewed: Feb. 5, 2015

Brutal Shade Power: 7000 Grade 1 Clan: Granblue Race: Ghost [CONT](RC):Your vanguard's "Limit Break 4" is active even when you have three or less damage.

Rating:  3.08

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Brutal Shade
...or maybe he got a life (unlike the Granblue). That is also a possibility.
Brutal Shade is part of a new series of clones in that as long as he remains in play, all Limit Break skills can be used, even before 4 damage. Which extends to Break Rides as well, in case you're wondering.
Well, in order to actually examine this, it's important to remember exactly what kind of LB units Granblue actually has.
Cocytus? No-one cares about power gain until 4 damage happens, so that's a bust. Nightmist? It's too slow, and by the time he can be used chances are you'll be on 4 damage anyway, making it pointless? Cocytus Reverse? Well, it can certainly fill a field before Late Game, but really can't be spammed assuming you don't want to deck out. After that, it's sitting on its ass doing not much else. Nightsnow? It's basically going for the field consistency setup at that stage in the game, but does little to garner any NEW advantage for later. And field consistency alone doesn't cut it anymore.
And that's pretty much it. That's literally all the LB units Granblue has. Brutal Shade got the short straw in that the units he can be used with are sorely lacking in ability or don't really function well even when the restriction of LB is taken away. If it were a clan with more choice, maybe Brutal Shade has merits, but in all honesty it's not worth losing the more important Grade 1s in your deck for him.
Brutal Shade's not great. Miss him out.

Brutal Shade
It was either this or Reef Banshee, and we've already covered Quintent Walls for the new era.
Anyway, Brutal Shade is a Limit Break enabler.  So, this review is less about Brutal Shade in and of himself, and these Limit Break Enablers in general.
Anyway, you know cards that were pretty much "meh" back in Block 3?  Like Jewel Knight, Salome?
Well, good news, any of the Limit Break Enablers make them go from "meh" to pretty dang good.
Plus all of Saikyo's complaints about Late Game Crits sucking?  All gone, now they activate even at 0 damage.
Only downside is that this only affects LB4.  Ultimate Break units like Glory Maelstrom, Platina Ezel, Sanctuary Alfred and Omega Glendios don't get their Ultimate Breaks off with this.  At least with this you don't need to sit turn after turn on a Break Ride and can use it straight up.
Which makes Bad End Dragger, Infinite Zero, Cyclomatooth and Dauntless Drive Dragon all insanely terrifying.
It should be noted that most of these Limit Break Enablers are all in the Sub-clan that worked off of Limit Breaks.  So, Jewel Knights, Ancient Dragons, Star-vaders, Liberators, Seal Dragons all get their especial counterblasts off with no problem.
And, yes, Dimension Robos, you're getting one coming up very soon, which makes Reverse Daiyusha completely over-the-top, seeing as you can use the effect turn after turn after turn with no problem.
I probably wouldn't run more than 2 if I did use them, personally.
Rating: 3.75/5


What's up, Rogue Squad?! For today's card on WL Week, we're looking at something...honestly, pretty generic:

...for a generic card, this card can definitely see some play depending on your Grade 3 lineup. The best way to using this is with Nightmist/Cocytus R, especially Cocytus R in case you couldn't ride into Nightmist and helps set up the Drop Zone quicker. Aside from that, unfortunately, Granblue doesn't really have much in the Limit Break department aside from Cocytus, Nightmist and Cocytus R, so there's not much on versatility, but it at least unlocks their abilities early on, but with the Legions now looming around, Brutal Shade is more of a tech at best.

Rating: 3.5/5
Art: 4/5
Next Time: The better of the two Legions!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


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