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True Ultimate Dimensional Robo, Great Daikaiser -
Feb. 23, 2015
[ACT](VC): Legion22000 "Ultimate Dimensional Robo, Great Daiyusha" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[CONT](VC):During your turn, if this unit is Legion, and the number of cards in your soul with "Dimensional Robo" in its card name is three or more, this unit gets [Critical]+1.
[AUTO](VC):[Counter Blast (1)] When this unit's drive check reveals a grade 3 card, if your legion mate's [Critical] is two or greater, you may pay the cost. If you do, choose one of your opponent's guardians, retire it, and that unit's effects with "cannot be hit" are nullified.
Back to the main COTD
Dimensional Robo, Great Daikaiser
So instead of
getting stuck in with the stuff for the Trial Decks next
week, we're going to review the promos that come with
them. And the first of them is True Ultimate Dimensional
Robo, Great Daikaiser. He Legions with another
Dimensional Robo, Great Daiyusha, and as a reward, as
long as Great Daikaiser has 3 or more Dimensional Robos
in the soul, his Critical rises by 1. And for the last
skill, when you Drive Check a Grade 3 and your Legion
Mate's Critical is at 2 or more, you can Counterblast 1
to pull Daikaiser's usual shtick of popping a guardian
and nullifying a "cannot be hit" skill.
any real credibility with this card is basically ruined
by the restriction of requiring D-Robos. If he just
gained Critical some other way he would work as an
extension to Crazy Diamond and thus have a decent chance
at using his skill, which is pretty much the only
ACCEPTABLE way for anyone to use it. This is now not
only restricted to later and with fewer targets for
balance's sake, without minusing yourself somehow by
sacking away Daimagnum (who won't even use its extra
power to increase Critical anymore) his Crit won't even
increase in Mid Game since your rides only provide 2
about it? Most reliable way to get 2 Critical on Great
is to wait until you're on 4 damage and Great Daiyusha's
Limit Break works. LGCSSG applies. Normally. But the
stupid part is the skill can rob better players of a win
simply because the opponent sacks one of the few targets
they have left (by this time a few Grade 3s are expected
to be gone from the deck) and hitting the opponent who
guarded in the most optimal way. This is bullshit. And
it's bullshit because no matter how logical it may sound
that the chance of it happening is so small it's not
worth building a deck to counter this specifically, you
know people will sack and then claim this piece of crap
is OP and shit.
embodies everything wrong with Vanguard and deserves to
True Ultimate Dimensional Robo, Great Daikaiser
And now, we present the award for the longest name in
Cardfight Vanguard to...
...Not this guy. There's ANOTHER unit with an even
LONGER name that's coming down the line.
Seriously, did Bushiroad hire the R&D staff that worked
on Unhinged and Unglued from Wizards of the Coast or
Well, looks like Great Daikaiser decided that having a
Triple Drive Check wasn't good enough (especially since
Stride and the triple drive check that can do is a thing
now) and took his power to an even higher level to
become True Daikaiser.
...Who does he think he is, Akuma?
Anyway, True Daikaiser here is a throwback Legion, and
one you get when you buy the Gear Chronicle, a new clan,
trial deck next week. ...Didn't mean to sound like a
commercial there, folks. *Ahem* Anyway, True Daikaiser
Legions with Great Daiyusha.
And, hoo boy... Anyway, like the other throwback
Legions (so far), his skills only work when in Legion,
so, let's look at those throwback skills.
Oh, neat, it's got Great Daiyusha's "always on critical"
ability for the same reason, 3 or more Dimensional Robos
in the soul, +1 critical. No extra power... Oh
wait, Great Daiyusha still has all of ITS abilities in
play as a Vanguard.
But, it should be noted, that even though Great Daiyusha,
at 4 damage (or sooner with a Limit Break Enabler in
play) gets +1 critical, that will NOT make the attack
have 3 critical. However, if Daiyusha is in the
soul, Great Daiyusha's +2000 from that and the +2000
from the Limit Break both, in fact, affect the Legion's
attack. So, it would be, with the crossride power
and Limit Break power, 26000/2 critical Legion attack.
That's as big as Seeker Alfred before any boosts are
applied, with a 10k booster, it hits for the same
numbers. Again, I dislike making any cross-clan
And this is why I dislike it, because True Daikaiser
doesn't just get the +1 critical, he also has
Daikaiser's Break Ride skill. When a grade 3 is
revealed during the twin drive, you CB1 to retire any
unit blocking this attack, including Perfect Guards.
However, you can only do that if Great Daiyusha has +1
I think we can put this one as another exception to the
"Vanguards that gain crits suck" list.
Oh gee, this is just BEGGING to be abused with Daikaiser
and/or Commander Laurel, isn't it? Man, Dimension
Police are a grade 3 tool box deck after all, before it
was Kaiser Grader, Daiard and Shadowkaiser, now this?
Sheesh. Crazy Diamond is even more crazy since you
can make it work with the G-Assist instead of needing
the Enigman ride chain.
This is, a really good Throwback Legions, one of the
better ones actually.