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Perdition Imperial Dragon, Dragonic Overlord "The Great" - #BT17/001EN

Date Reviewed: Feb. 20, 2015

[ACT](VC): Legion20000 "Perdition Dragon, Dragonic Neoflame" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [AUTO](VC):[Counter Blast (1) & Choose two cards from your hand, and discard them] At the end of the battle that this unit attacked a rear-guard, if this unit is Legion, you may pay the cost. If you do, [Stand] all of your vanguards. This ability cannot be used for the rest of that turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.) [AUTO](VC):[Choose one of your rear-guards with the same name as a unit on your (VC), and retire it] When this unit's attack hits, you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it.

Rating:  4.25

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Perdition Imperial Dragon, Dragonic Overlord "The Great"

And we end the week with one of the many reasons to buy BT17. The Great. But how Great is he? Well, he legions with Dragonic Neoflame, and as a reward, once per turn, when he slays a rear-guard, you toss 2 in the hand and counterblast 1 to stand it. The normal skill activates when it hits anything. By retiring a unit that's got the same name as a unit on your Vanguard circle, you retire a rear-guard.


Note: Put those Dragonic Overlord Break Rides away. It DOESN'T WORK; both have a "if you don't pay the cost when you satisfy the requirements first time, you can't use that ability at all this turn" clause. Hitting something satisfies the requirements of both, and if you didn't pay for one when you could have, so it's no go. You only get 1 more attack. Seriously I am SICK and TIRED of meeting noobs who try this on me.


That's my rant out of the way. So how does he stack up alone? Well, the Legion skill's a nice way to up the chances of a Critical Trigger, if nothing else, and for what is essentially CB1 for +1 it's efficient enough. I would say this was as good as something with static critical on a good day, but chance can screw you so what can you do. Second skill's mostly a way to spring other skills in succession like Neoflame, as well as most of the time turn a shield-less unit into fodder to blow up something problematic.


The Great needs to be combined with a hell of a lot of other cards to stop this from becoming simply a Crit-floater if successful and a vanilla beater if not, but it does have enough of it so it's a pretty good card to be using.


Until the X comes in March and shafts this away.


Yes, I'm giving the Mate a rating, shaddup!
Perdition Emperor Dragon, Dragonic Overlord the Great
And the winner for the longest name in Cardfight Vanguard is...
...Not this guy!
Pretty close though.
Alright, so, Overlord the Great, like all Perdition Dragons, are from the alternate timeline.  Unlike the Overlord from the main timeline, there was no Blaster Blade nor Phantom Blaster Dragon that went to a new level of strength, so The Great never had to force himself to become as strong as he did.  Instead, he did it naturally, which is why he doesn't have guns.
...I think.
Also, I think since Blaster Joker and all these Star-vaders are from the alternate timeline as well, I think it's just that Blaster Blade and Dragonic Overlord never met before Blaster Blade got sealed away.
All the Perdition Dragons?  All of them?  They were created due to the excess mana that Overlord the Great gives off.  Seriously, he has so much mana and power that he made an entire sub-clan of Kagero because he had to crap it out.
And while Pro-Glare and Vortex Dragonewt fought to see who was stronger, and thus determine who was going to attack a near-by Link Joker fortress, Overlord the Great just went "screw this" and started smashing face on his own.  He took down an entire Link Joker fortress on his own and then met Blaster Joker.  After a rather intense fight, Overlord the Great smacked Blaster Joker back to his senses.
...And that's about all I know.
Anyway, Overlord the Great Legions with Dragonic Neoflame, who's a delayed Menace Laser Dragon, but unlike Menace Laser, Neoflame doesn't need a "Perdition" Vanguard to get the effect, making it pretty good for all Kagero decks.
Overlord the Great's non-legion skill is to persona-retire a unit on R to retire one of your opponent's rear guards, if the attack hits.
That Legion skill though...
Okay, while I just told you the official lore behind this, I think what really happened was those two guys from the beer commercials with old-timey hats and big mustaches went "how can we make Dragonic Overlord even better?" and the other one went "how about if we turn the Break Ride version into a Legion?" and then they started saying "Brilliant!" to each other and went to have a beer.
Seriously, who the hell thought this was a good idea?  This is on par with CEO Yggy!
So, the non-Legion skill, when combined with the Legion skill and a Neoflame, gets kind of silly, seeing as you can nuke 3 out of 5 units in one hit with that.  Even more if you happen to use Lizard Soldier Fargo as your starter.
It's...  Utterly stupid, on par with Link Joker or Megacolony's ability to limit your attacks with ease.
I do, however, have to make mention of this.  While this is a Perdition unit, it doesn't play to the Perdition play-style that much, kind of like Thing Saver Dragon for Seekers.  However, unlike Kai's first boss, at least this one can work with Perditions and doesn't consume all the resources for himself.
Me, personally?  If I was running this card (I need Neoflames, dang it!  Got the Greats, no Neoflames, why is it so hard to get Neoflames?!), I'd run it in an Overlord based deck with lots of on-hit pressure.  Heatnail Salamander and Lizard Soldier Fargo, among other units.  Again, this works with Perditions, but he doesn't promote the same play-style as them.  Perditions are all about retiring via skills, The Great is "Burn the world to ashes!"
Biggest downside of The Great?  Worrying about decking out.  And in the mirror-match, you won't have very many rear guards at all.
Still, Dragonic Overlord went from BT-01, to becoming a Break Ride and then going to an alternate timeline to become a Legion.  What's next?  Overlord the End as a Legion?  That would be so completely, utterly, asinine that there's no way...
...Oh.  Well, that's...  Certainly a thing, isn't it?
Hoo boy, the ranting I need to do when that comes out.
See you next week, folks.
Rating: 4.5/5
Mate Rating: 4/5
Legion Rating: 5/5


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