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Sept. 4, 2015
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's attack hits a vanguard, choose one of your other rear-guards, return it to your hand, and if this unit is in harmony, choose up to one card from your hand, and call it to (RC).
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
We end the week with Potpourri. She can induce Harmony,
and as her GB1 skill, when her attack hits the vanguard,
you can bounce a rear-guard, but then, if she's in
Harmony, she can call a unit from the hand in its place.
Well, okay, having to hit
and not gaining any new power to make bigger columns
isn't exactly a big plus in her favour, but on the plus
side, she induces pressure, and when used in combination
with other on-hitters like Somni, the advantage can
catch up decently well. You could not use her altogether
and use Emilia instead, depending on whether you
prioritize hard advantage over soft advantage.
Not ENTIRELY vital, but an
okay option to have.
Oh... Oh my... Dat ability.
When in Harmony at GB1, when this unit hits a Vanguard,
bounce a rear guard to your hand, then, if you are in
Harmony, you may call a unit from your hand to the
...Combine with Spica to reset a line and get
more shenanigans with the GBCBX?
...Yeah, this, this is a staple for Bermudas for sure.
See you next week, folks.