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Sincere Girl, Liddyá
- #G-CB01/006EN

Date Reviewed: Aug. 31, 2015

[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn) [CONT](VC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):During your turn, this unit gets [Power]+5000 for each of your units in harmony. [AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the harmony ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Rating:  3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Sincere Girl, Liddy 

Yup, I knew I'd regret this in September. But still, soldier on I must. So we start the week with the go-to fail-con ride should Lauris not appear, Liddy. On ride, you pay the usual cost of Counterblast 1 and Soulblast 1 to look at the top 5 cards of your deck, and add a card with the Harmony ability to your hand from those 5. As her GB1 ability, for every card in Harmony during your turn she gains 5k. Oh yeah, and she can start Harmony herself. 

I don't really have a lot to say about fail-cons since they tend not to be interesting out of context. Having said that, I understand why this is a RR, since her GB1 ability is pretty neat and the way her on-ride skill works, you can actually add her Stride fodder to the hand for quick plays, not to mention other cards like Shizuku and Emilia can replicate most of your intended gambit. 

Just one of the many reasons G-Bermuda isn't cheap. She's okay as a backup, so grab her. 



Sincere Girl, Liddy
And for the week of much easier to spell cards, we have Liddy, who is a GB1 Vanguard that only works as a Vanguard.  Wish more GB1 Grade 3s worked as rear guards.  Then again, this one might be too powerful if that was the case.
So, when it's placed on V, you can CB1 and SB1, both easy to do, to look at the top five cards of your deck and grab one that Harmonizes with this card and put it in your hand, then shuffle the non-harmonized ones away.
It's a pun, okay?
And the GB1 skill is, during your turn, for every unit in Harmony, this gets +5000 for each till end of turn.
So, max is +30000, but more likely you'll get around +20000 power when this goes into Harmony the first time and maybe +10000 each turn after that.
Much weaker than the Break-Stride, but a nice fail option if things go south.
Rating: 3.5/5


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