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PR♥ISM-Promise, Princess Labradorá- #G-CB01/002EN

Date Reviewed: Aug. 25, 2015

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Choose a face down card named "PR♥ISM-Promise, Princess Labrador" from your G zone, and turn it face up] If you have a heart card with "PR♥ISM" in its name, choose two of your rear-guards, until end of turn, they get [Power]+5000, and "[AUTO](RC):At the end of that battle that this unit attacked or boosted, you may return this card to your hand.".

Rating: 3.25/5.00

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PR Black heart (cards)ISM-Promise, Princess Labrador 

Moving on to the slightly less impressive cards of the set, we have another attempt at reviving a deck that was dead on the moment of conception (oh goody. Not). If your heart is a PR Black heart (cards)ISM, once per turn you can G Persona Blast to give two rear-guards 5k and the ability to bounce to the hand after boosting or attacking. 

Okay, I get that being able to force more guard and then reinforcing your hand afterwards is a sound strategy, but I must ask: apart from tank that's outclassed by Lauris already, what's the end goal of this bouncing? Don't say regular Labrador, because if a Late-Game Critical is honestly your end goal after this you have my immense pity. *Looks at Princess Leyte* Oh, it is? Well that's awkward. 

The new support elevated PR Black heart (cards)ISM deck from unuseable to functional but outclassed. Which is just another way of me saying "don't run unless you cling to nostalgia like a bunch of deranged limpets". Not to say Princess Labrador herself is not good, but I know better. 



Another stride for Bermudas?  How nice.  This one needs Prisms to work though.  If you have a Prism Heart, Persona flip, choose two of your rear guards, they get +5000 each and can retreat to the hand after attacking or boosting.
Hey, it's solid, letting you use triggers that have skills, then bouncing them for shield, or units that have skills when bounced to the hand...  Overall, not bad.  Sadly, I didn't pay too much attention to the Prism units when they first came out, so I can't tell how good this is, sadly.
That being said, it's probably worth a couple of slots, just for the fact that it's fairly easy to set up and use.
Rating: 3.5/5


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