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Super Cosmic Hero, X-falcon

- #G-EB01/005EN

Date Reviewed: April 16, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC):[Counter Blast (2) & Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, if this unit's [Power] is 45000 or greater, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put it face down into your opponent's damage zone.

Rating:  4.00

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Super Cosmic Hero, X-falcon
...I hate those Punch-related comments I get about this card. Stop it.
Regardless, this is probably one of the most fun on-hit skills I've seen in Vanguard. X-falcon requires you hit to pay off, like most Dimension Police aces, but if you do, toss a card in the hand and Counterblast 2 to move one of the opponent's rear-guards to their damage zone face-down. But the blow has to be 45k power+.
Note: Unlike X-tiger, power from triggers CAN count towards the 45k needed, since its skill won't happen until it hits the opponent, which is after the attack step.
That, I think, gives X-falcon quite the on-hit pressure. Again, Striding over Grand Gallop and throwing in a 10k booster nets 40k. That's basically all you need to float your on-hit pressure since the opponent will know 1 trigger will damn them almost always. Even on 3 damage, one Critical takes them to 5, then the skill gives them the 6th damage needed. Sadly, outside of Glory Maker, who requires LB conditions to use (and Late Game is when PGs are most used), there is no Generation Break 10k booster for D-Police, so again you'll have to spend resources to pump X-falcon. And of course, payoff is lost if you don't hit.
It's still pretty hilarious but it shouldn't be counted on every time to seal a win unless you've managed to blow through hand like no-one's business.


Super Cosmic Hero, X-Falcon
Ah, much better than yesterday's card.  While this card needs to hit the same power as X-Tiger does, it doesn't need to get to that power until it hits, so, Grand Gallop's +4, a 7K booster and two triggers gets you a very nice effect.  If you hit with this card, you CB2 and discard one card from your hand to take one rear guard your opponent has and put it FACE DOWN in their damage zone.
I've been wondering why there was no units that could do something similar for a long time.  Sure, there is Reverse Angel Feathers, but that doesn't flat-out win.
Yeah, if this hits, it wins, even if your opponent somehow gets a double miracle heal to stay at 5 damage, it doesn't matter, you put that 6th one into the damage zone and you win.
Suffice to say, this is way better than yesterday's card could ever be.
Rating: 4.5/5


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