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Gust Blaster Dragon - #PR/0119EN

Date Reviewed: Sep. 29, 2014

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three of your «Shadow Paladin» rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+5000/[Critical]+1 for each card in your soul with "Blaster" in its card name until end of that battle. [AUTO](VC):When this unit attacks, if you have a card in your soul with "Blaster" in its card name, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  1.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Gust Blaster Dragon
I have no idea why we didn't cover promos leading up to BT15, but here we are. Filling space until the card dump this November. (Oh the horror). Starting our week off is Gust Blaster Dragon. He's basically Phantom Blaster Dragon except for a slight difference in skill; he has to sacrifice three rear-guards and Counterblast 1 ON ATTACK, and then he gains 5k and 1 Critical for every unit in your soul that's a Blaster. Oh, and he gains 2k on attack if you've got at least one Blaster in the Soul.
Late Game Critical still sucks, but don't worry, I won't leave it at that. In fact, it's only Critical +1 in Late Game that's largely un-salvageable without some other skill because you'd have to be losing by a certain amount for it to work. Since this can gain more than that, that's maybe sorta okay because it at least forces guard early, or catches up failing that.
Pfffft I wish. What ruins this potential LB sealer is his frankly ludicrous activation requirements. Since it has to be done in the Battle Phase, you can't pull a PBD and clean your bad field before attack. So your most optimal move would be to sack away his own booster AND one of your normal columns before you can get anything out of it. Going -3 every turn to accomplish a LB seal when Blade Wing Reijy can do virtually the same job just isn't justifiable to me. Especially since you only get 3 new cards every turn once Grade 3 is hit. And you NEED the guard come Late Game.
Gust Blaster carries on the Phantom Blaster tradition of sucking. Collect him for the promo value and just don't play him.


Gust Blaster Dragon
Looks like it's promo week here on Pojo.  Considering that there's a rather...  Substantial gap between now and November, we do need stuff to fill the time up.
Oh look, the promo that you got if you went to the sneak peek for Infinite Rebirth.  I will say, I do agree with Saikyo's "Vanguards that gain crits sucks" stamp here.  This isn't a competitive card at all.
That being said, using this in a Phantom Blaster Overlord ride chain, using Nightmare Painter to put Phantom Blaster Dragon and Overlord to the Soul so you can just ride this unit without needing to ride over the others, can be pretty scary.  Just from Blaster Javelin and Blaster Dark, it gets +10000/+2 crit.  So, if you have the others, it gets +20000/+4 crit.
Plus it gets +2000 if you have a Blaster in the soul, so...  33K/5crits if you set it up right.
But, it's over-costed, kind of reminds me of Phantom Blaster Dragon, honestly.
Fun deck, wouldn't work in a serious tournament.  Might snag a win or two, but that would be it.
Rating: 1.5/5


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