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Splitting Seeker, Brutus -
Oct. 27, 2014
[ACT](VC): Legion 20000 "Combined Strength Seeker, Locrinus" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1)-card with "Seeker" in its card name] When this unit attacks a vanguard, if this unit is Legion, you may pay the cost. If you do, choose up to four units in your front row with "Seeker" in its card name, and those units get [Power]+3000 until end of turn.
[AUTO](VC):[Counter Blast (1)-card with "Seeker" in its card name] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card named "Combined Strength Seeker, Locrinus", call it to (RC), and shuffle your deck.
Back to the main COTD
Splitting Seeker, Brutus
It's CRUNCH MONTH, as this November features a ton of
unique cards in Fighter's Collection 2014 AND 2 Extra
Boosters, so hopefully expect no clones for the next
several weeks to come. Hooray!
And starting us off is the first Legion unit (or Leg-Eon
as Japan call it because Bushiroad cannot English) for
Royal Paladins, Brutus. This is a fairly good instance
of power creep, since now 3 positive skills on one unit
is going to be considered normal. So let's work our way
down one at a time.
First is the skill to initiate Lower Limb-Age. When both
players are Grade 3, this ACT skill can shuffle 4 cards
exactly in your drop zone to your deck, search for the
card specified (in this case Combined Strength Seeker,
Locrinus) , then place it next to your Vanguard in the
VG circle. But this skill's only good once per card per
Both are treated as Vanguards, but only the main one
which initiated Prop-Era can be attacked.
And when they attack, it must be at the same time
combining their powers together. (20000 in this case)
And only the main VG's Critical counts, but it will
treat the hit as both units hitting the Vanguard.
Man, that's a lot of text to explain Support
Appendage-Indefinite Period Of Time to newbies. So as a
mechanic, what can it do for us? Well, Mid Game, it
gives you some nice way to ensure a Vanguard hit with
high power and makes it constant for the rest of the
game, but as I've said before Mid Game no-one guards the
Vanguard, and Late Game people have been dropping PGs
for Limit Break units that gain power since forever, so
mechanically the only difference is the novelty; it's
something we've all seen before and should no how to
So what's the end result? Well, once he's actually
paired up with his Mate (INNUENDO GO) and he attacks,
you Counterblast 1 to give 4 front row Seeker units 3k
until the end of turn. So basically himself, his mate,
and both front-row rearguards. Okay, so his column is
gaining an extra forced 5k guard assuming no PGs (which
is something you assume almost NEVER) and ensure 21k
columns if yours was originally 18k+. Meh, columns games
aren't anything to particularly worry about; there's
better aggro options out there. However, since Legion is
FINALLY not restricted to Late Game, you could turn this
into a nice way to squeeze in some extra damage from the
THIRD skill is upon being ridden, you Counterblast 1
Seeker to call from the deck Combined Strength Seeker,
Locrinus to RG. Obviously this is to make big columns
the turn you Legion, since his mating partner can power
up the turn you perform this act of union (no, I'm not
stopping. Screw you all. Also that remark is strangely
So thankfully, this is probably the last time I have to
go through such a rigorous finger exercise. But long
story short, he's okay, but lacks the punch to
consistently drive the opponent to the floor compared to
more aggro options. Being less restricted in terms of
when he happens helps massively though.
Splitting Seeker, Brutus
Welcome to our early preview of Fighter's Collection
2014 that comes out in a couple of weeks. Seeing
as November has Fighter's Collection, three trial decks
and two extra boosters coming out, that's a LOT of cards
to review in one month, so we might as well get an early
start on it.
Plus Saikyo was threatening to stab my kitty if we
didn't start reviewing stuff that was coming out in
November. I don't even own a kitty. Things
got a bit weird and, well, we don't talk about what
And we reviewed most everything in set 15.
So, anyway, this week we're covering the five cards from
Fighter's Collection 2014 that are wanted by a lot of
people, but aren't easy to get. At least in Japan,
because Bushiroad sometimes makes it easier for the
English version to get some cards, looking at you,
Anyway, what we have here is a card that introduces
everyone to the new mechanic coming out of Block 4,
What is Legion? Well, basically, you have two
units in the Vanguard circle. You combine their
power when on the attack. When you attack in
Legion, only the Grade 3 Legion's, not the Mate
(generally a Grade 2 that's on the left side of the
Legion) critical and twin drive applies when attacking.
When on defense, the Legion's power is only the power of
the Grade 3 Legion, not the mate.
To put it in simpler terms, just think of a Legion as a
way for a Vanguard to have two units boosting the
attack. It should be noted that if something has
an effect like "3 or more in the front row", when you're
in Legion, you have 2 in the front row already.
And, certain cards, like Cat Butler and Miss Mist, will
work with and against Legions, since you, with most
Legions, have a Grade 2 as well as a Grade 3 unit in the
Any unit that needs a specific card in the Vanguard
circle, like say Bedivere, Kay or Wingal Brave and how
they need a "Blaster" unit in the Vanguard circle...
Well, if you had a Legion of (for example) Soul Saver
Dragon and Blaster Blade, all three would, in fact,
work, because you have a Blaster in its name in the
When you boost a Legion, you get to choose which unit
you're boosting, because some cards need to boost
specific units. So, with that example of Soul
Saver and Blaster Blade, you could use Wingal Brave to
boost Blaster Blade and search out a unit with Blaster
in its name and add it to your hand when the attack
More information can be found at the wiki or on Pojo's
forums if you need more answered.
Now, Legions generally come in two ways, which I shall
refer to as Type 1 and Type 2 Legions.
Type 1 Legions are Legions that only work for the turn
that you Legion, and generally only upon Legioning.
Afterwords, they have no skills and are just a beat
stick. Generally speaking, Type 1 Legions are
either free or low-cost with their skills, making up for
the fact that they only work once/for that turn only.
Type 2 Legions are Legions that can work turn after
turn. The cost of using these skills is,
generally, proportionate to how strong the effect is.
There are Legions that don't fall into either Type 1 or
Type 2, but we'll cover them as they come up.
Generally, they're vanilla legions that only swing for
big numbers but have no skills.
There's one more thing before I continue to Brutus here.
Nearly all Legions have a non-Legion skill that will
work when they're not in Legion. Most of the time,
it's a simple increase in attack power, so, just keep
that in mind.
Okay, now that all the preliminaries are out of the way,
let's look at Brutus, shall we?
The first thing that I need to point out is that cards
no longer have the Lord effect, the -2000 if you have
another unit of another clan in play, or the -2000 if
you don't have another unit of the clan in play negative
He's part of a new Royal Paladin sub-clan called
If you want to know the lore, well, they're from the
distant past because Link Joker somehow wiped out
Blaster Blade Liberator and the other Liberators from
the timeline. Remember how Maelstrom Reverse was
from an alternate future? Well, that becomes
important, because the Block 4 sub-clans are from all
across different points of time and space.
When he's placed on the Vanguard circle, you can
Especial Counterblast 1 to superior call out his mate to
the rear guard circle. We'll cover what Locrinus
does tomorrow. And his Legion skill is, when this
unit attacks, you can Especial Counterblast 1 to give up
to four front-line Seekers an extra 3000 power each.
Yes, up to four Seekers. Which means, when Brutus
and Locrinus attacks, the base attack, not counting any
other boosters, is most likely going to be 26000, not
20000, a 6000 booster makes the attack 32000, which gets
into the whole "perfect guard or no guard" territory.
Any other attackers, like 12K, 10K, vanilla 10K
attackers also get this boost.
In short, the playstyle Brutus promotes is one that
Royal Paladins have done for a long time now.
Search specific cards, power up your units to really
high attack levels, and smash through your opponent's
defenses in one shot.
So, I like this guy, a lot. Personally, I know a
lot of people are looking forward to what's coming in
Set 16, but this is a unit that I'm going to enjoy when
I start playing Seekers.