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Silver Thorn Beast Tamer, Emile

- #BT15/081EN (C)

Date Reviewed: Oct. 17, 2014

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC)) [ACT](RC):[Put this unit into your soul] Look at five cards from the top of your deck, search for up to one grade 3, grade 2 and grade 1 card with "Silver Thorn" in its card name from among them, put them into your soul, and shuffle your deck.

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Silver Thorn Beast Tamer, Emile
Final card of the day is Emile, the newest starter for Pale Moon's Silver Thorns. The ACT skill of this card is to put it in the soul, then look at the top 5 cards of your deck to put 1 each of a Grade 1, 2 and 3 Silver Thorn among them into the soul, with the others being shuffled in the deck.
One word: ew.
I'm serious. Having to -1 yourself in order to fuel a skill that's only got one purpose of filling a terrible field back up is not really justifiable, particularly since the soul management via Emile isn't that controllable. It's essentially packing the same problem as Arum in that you're only making it harder on yourself by eating Counterblast during Limit Break which does nothing except to come back against a retire-based deck. Otherwise, the field itself should have no problems unless chance screwed you over.
The old starter still wins out, if only because it's at least constant and it's probably better to let the opponent spend THEIR resources getting rid of your cards for you. Getting ahead of the game will screw you.

Silver Thorn Beast Tamer, Emile
Okay, final card of the week.
And, boy, is it a doozy.  The biggest problems with Soul Charging is that you always get random stuff and no guarantees that you can get something good in the soul while leaving your triggers alone.  Well, this card changes that for Silver Thorn Pale Moons.  Even if you go first and can't attack, you can just slip it right back into the soul and look at the top 5 for a Grade 1, Grade 2 and a Grade 3 Silver Thorn and put them into the soul and then shuffle.
This is what Soul Charging decks need.  The ability to control what goes into the Soul, which sets you up later on for the Silver Thorn clown car control that the deck loves to do.
And if you need to know why this is good, remember that Pale Moon decks love to jump in and out of the Soul all the time for extra attacks and skills, plus, if you get the base form of Luquier, then you have your cross ride defenses ready to go with either Reverse or Venus.
So, yeah, I do like this card for the deck, if you're running Silver Thorns, you need this card.
Rating: 4/5


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