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Nov. 13, 2014
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if the attack did not hit during that battle, you may pay the cost. If you do, choose one of your opponent's vanguard, and that unit cannot [Stand] during your opponent's next stand phase.
[AUTO]:[Counter Blast (1)-card with "Machining" in its card name] When this unit is placed on (VC), you may pay the cost. If you do, choose one card with "Machining" in its card name from your soul, and call it to (RC) as [Rest].
Back to the main COTD
And with that, Spark Hercules can piss off. We have its
replacement here. Limit Break activates when its attack
doesn't hit the enemy Vanguard. Counterblast 2 and the
opponent's Vanguard cannot stand on their next turn.
Normal skill is when ridden, you get a Machining from
the soul at rest by counterblasting 1 Machining.
So, getting a rear-guard's nice, even if it can't attack
or boost (and most of the time, it's going to be a
booster given you want your front-row open for
attacking, not to mention the number of attackers tends
to outweigh the number of boosters in a deck). The Limit
Break is nice because it hedges your bets by giving you
options when the opponent makes a play they would have
made for any other vanguard. By not hitting, you
Counterblast 2 to make them -1 from riding again just to
attack (worst case scenario), or they can't attack with
the Vanguard and you +2 direct (+4 inverted from not
guarding, technically). Not such a bad out. If they let
it hit, you could check one of your 12 Criticals (and
you can and should totally run that, the non-Machinings
shouldn't hurt the deck much) to kill them on the spot.
Warsickle's pretty good and I'm glad at least one minor
clan got something decent.
Now this is the boss that Megacolony decks have been
waiting for. The Non-LB skill lets you grab a
couple Machining from the Soul and put them into play as
rest, which Little Bee can fix easily. Course,
there's units that let you draw cards and those that
stun when placed on R, so it works good for them as
But that Limit Break is where Warsickle shines.
While all the other Machining or Megacolony units tend
to stun the rear guards, Warscikle here is the Dragonic
Descendant of Megacolony decks. He basically says
"either take this hit or you can't stand up next turn".
This is one of the few cards that goes after the
Vanguard specifically. Other than Zeal, Daiyusha
R, Cyclomatooth, I don't think there's any other units,
right now, that affects the Vanguard directly. I
could be wrong though.
But, stun your opponent for a couple of turns with
Cyclomatooth and watch as they flip the table when you
Break Ride this unit. An extremely annoying card
that, in the right circumstances, totally decimates what
your opponent can hope to do.
One of the better units in this set to be sure.