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Machining Warsickle - #FC02/025EN

Date Reviewed: Nov. 13, 2014

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if the attack did not hit during that battle, you may pay the cost. If you do, choose one of your opponent's vanguard, and that unit cannot [Stand] during your opponent's next stand phase. [AUTO]:[Counter Blast (1)-card with "Machining" in its card name] When this unit is placed on (VC), you may pay the cost. If you do, choose one card with "Machining" in its card name from your soul, and call it to (RC) as [Rest].

Rating:  3.50

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Machining Warsickle
And with that, Spark Hercules can piss off. We have its replacement here. Limit Break activates when its attack doesn't hit the enemy Vanguard. Counterblast 2 and the opponent's Vanguard cannot stand on their next turn. Normal skill is when ridden, you get a Machining from the soul at rest by counterblasting 1 Machining.
So, getting a rear-guard's nice, even if it can't attack or boost (and most of the time, it's going to be a booster given you want your front-row open for attacking, not to mention the number of attackers tends to outweigh the number of boosters in a deck). The Limit Break is nice because it hedges your bets by giving you options when the opponent makes a play they would have made for any other vanguard. By not hitting, you Counterblast 2 to make them -1 from riding again just to attack (worst case scenario), or they can't attack with the Vanguard and you +2 direct (+4 inverted from not guarding, technically). Not such a bad out. If they let it hit, you could check one of your 12 Criticals (and you can and should totally run that, the non-Machinings shouldn't hurt the deck much) to kill them on the spot.
Warsickle's pretty good and I'm glad at least one minor clan got something decent.

Machining Warsickle
Now this is the boss that Megacolony decks have been waiting for.  The Non-LB skill lets you grab a couple Machining from the Soul and put them into play as rest, which Little Bee can fix easily.  Course, there's units that let you draw cards and those that stun when placed on R, so it works good for them as well.
But that Limit Break is where Warsickle shines.  While all the other Machining or Megacolony units tend to stun the rear guards, Warscikle here is the Dragonic Descendant of Megacolony decks.  He basically says "either take this hit or you can't stand up next turn".
This is one of the few cards that goes after the Vanguard specifically.  Other than Zeal, Daiyusha R, Cyclomatooth, I don't think there's any other units, right now, that affects the Vanguard directly.  I could be wrong though.
But, stun your opponent for a couple of turns with Cyclomatooth and watch as they flip the table when you Break Ride this unit.  An extremely annoying card that, in the right circumstances, totally decimates what your opponent can hope to do.
One of the better units in this set to be sure.
Rating: 4/5


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