What's up, Яogue Squad?! So for today's Card of the
Day, were taking a look at a card from my favorite clan:
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Put three cards from the top
of your deck into your drop zone & Choose one of your «Granblue»
rear-guards, and lock it] Choose one «Granblue» from
your drop zone, call it to (RC), and that unit gets
[Power]+3000 until end of turn.
(The locked card is turned face down, and cannot do
anything. It turns face up at the end of the owner's
[CONT](VC):If you have a card named "Ice Prison
Necromancer, Cocytus" in your soul, this unit gets
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...God I couldn't wait to review this card. Cocytus Я
is the 11,000 Powered Crossride of my old ace, the
original Cocytus. However, instead of the regular Power
Break effect and the ability to resurrect any Granblue
unit once by Counterblasting 2, Cocytus Я allows you to
resurrect cards differently, and while it's a MASSIVE
improvement over the original, it does have it's flaws
The Limit Break allows you to mill 3 cards and Lock a
unit to resurrect any Granblue card with a 3,000 Power
bonus. While it sounds excellent to have on paper, it
does fall flat on its face when you realize that
Granblue are essentially the Lightsworns of Vanguard
meaning you're main purpose is to mill, mill and mill
some more though if you do it too much, then you deck
out, which is where Cocytus Я falls flat on though I
will openly admit that using this in conjunction with
the Break Ride, Nightmist *insert Master of Fifth
Element/Dantarian quote here from Saikyo*, as using
these two cards together can actually cause a nice chain
reaction of card effects and field retention. Also,
using his Limit Break with Sea Strolling Banshee and
Samurai Spirit is pretty hilarious if you ask me (for
more information on how, keep an eye on my channel on
Cocytus Я is by far the riskiest of all of the
Яeverse units as abusing him can cause a sudden kill on
your part, so play at your own risk though if mastered,
then the opponent will be the one at risk.
Next Time: Let the Chaos ensue...
Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!
Ice Prison Hades Emperor, Cocytus "Reverse"
4th card of the week is one of the few amounts of
support Granblue got, Ice Prison Hades Emperor, Cocytus
"Reverse". Late Game, you mill 3 cards and lock a unit
to revive any Granblue, then grant it 3k until the end
of the turn.
So looking at this thing, initial reaction is that
this is essentially eerily similar to Luquier "Reverse".
You lock a unit to get a new unit and give it power.
So of course, because it's functionally similar to
Luquier "Reverse", it suffers almost exactly the same
problems as Luquier "Reverse". You lock a unit for a +1,
but then it turns out on average it is pretty much never
a +1 because you locked a rear-guard so the opponent
saves shield (the power gained isn't enough to justify
the lock), so it works out as an inverted +0 instead.
Not a great start.
There is however one advantage that this card has
over Luquier "Reverse". It has better toys to play with
in terms of call-able targets. You can actually net a
true +1 with this thanks to the new Sea Strolling
Banshee (when revived from the dead, Soulblast 1 to draw
a card), which until Egg Juggler comes out in English
Luquier can't do. It also has better support in that the
Granblue deck can do more in the middle of the game as
opposed to Silver Thorns (Samurai Spirit, man).
All in all, I'm not sure if the above reason alone is
enough to save Cocytus "Reverse" from obscurity, but at
least it's better than Luquier.