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Ice Prison Hades Emperor, Cocytus "Яeverse"

- #BT13/017EN (RR)

Date Reviewed: May 8, 2014

text: See Below

Rating: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Яogue Squad?! So for today's Card of the Day, were taking a look at a card from my favorite clan: Granblue!!!

Power: 11000
Grade 3
Clan: Granblue
Race: Skeleton
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Put three cards from the top of your deck into your drop zone & Choose one of your «Granblue» rear-guards, and lock it] Choose one «Granblue» from your drop zone, call it to (RC), and that unit gets [Power]+3000 until end of turn.
(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Ice Prison Necromancer, Cocytus" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...God I couldn't wait to review this card. Cocytus Я is the 11,000 Powered Crossride of my old ace, the original Cocytus. However, instead of the regular Power Break effect and the ability to resurrect any Granblue unit once by Counterblasting 2, Cocytus Я allows you to resurrect cards differently, and while it's a MASSIVE improvement over the original, it does have it's flaws as well.

The Limit Break allows you to mill 3 cards and Lock a unit to resurrect any Granblue card with a 3,000 Power bonus. While it sounds excellent to have on paper, it does fall flat on its face when you realize that Granblue are essentially the Lightsworns of Vanguard meaning you're main purpose is to mill, mill and mill some more though if you do it too much, then you deck out, which is where Cocytus Я falls flat on though I will openly admit that using this in conjunction with the Break Ride, Nightmist *insert Master of Fifth Element/Dantarian quote here from Saikyo*, as using these two cards together can actually cause a nice chain reaction of card effects and field retention. Also, using his Limit Break with Sea Strolling Banshee and Samurai Spirit is pretty hilarious if you ask me (for more information on how, keep an eye on my channel on 6/3).

Cocytus Я is by far the riskiest of all of the Яeverse units as abusing him can cause a sudden kill on your part, so play at your own risk though if mastered, then the opponent will be the one at risk.

Rating: 3/5
Art: 3/5
Next Time: Let the Chaos ensue...

Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!


Ice Prison Hades Emperor, Cocytus "Reverse"

4th card of the week is one of the few amounts of support Granblue got, Ice Prison Hades Emperor, Cocytus "Reverse". Late Game, you mill 3 cards and lock a unit to revive any Granblue, then grant it 3k until the end of the turn.

So looking at this thing, initial reaction is that this is essentially eerily similar to Luquier "Reverse". You lock a unit to get a new unit and give it power.

So of course, because it's functionally similar to Luquier "Reverse", it suffers almost exactly the same problems as Luquier "Reverse". You lock a unit for a +1, but then it turns out on average it is pretty much never a +1 because you locked a rear-guard so the opponent saves shield (the power gained isn't enough to justify the lock), so it works out as an inverted +0 instead. Not a great start.

There is however one advantage that this card has over Luquier "Reverse". It has better toys to play with in terms of call-able targets. You can actually net a true +1 with this thanks to the new Sea Strolling Banshee (when revived from the dead, Soulblast 1 to draw a card), which until Egg Juggler comes out in English Luquier can't do. It also has better support in that the Granblue deck can do more in the middle of the game as opposed to Silver Thorns (Samurai Spirit, man).

All in all, I'm not sure if the above reason alone is enough to save Cocytus "Reverse" from obscurity, but at least it's better than Luquier.



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