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Original Saver, Zero

- #BT13/006EN (RRR) 

Date Reviewed: May 6, 2014

text: See Below

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Яogue Squad?! It's time we continued our "Яeverse Week" with our only unit that actually isn't part of an Invaders' Squad:

Original Saver, Zero
Power: 11000
Grade 3
Clan: Dimension Police
Race: Alien
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a źDimension Police╗ rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 until end of turn, and choose one of your opponent's vanguard, and until end of turn, that unit gets [Power]-5000.
[AUTO](VC):When this unit is boosted by a źDimension Police╗, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...yet another Dimension Police unit that can subtract Power from the opponent. Aside from sharing the same name as one of the most broken characters in Marvel vs Capcom 3, Zero is a Break Ride unit with the effect of when it's used for the Break Ride, the new Vanguard gains 10,000 Power while the opponent's Vanguard LOSES 5,000 Power. This makes it so that, minus a Sentinel unit, the Vanguard is guaranteed to hit seeing how there's going to be a 15,000 power difference from the Break Ride alone, and it'll be still be a challenge to guard the rear-guard attacks as that deduction makes it all the more difficult to protect themselves from. With that being said, this card is only good against decks that are more reliant on offense and players that normally force out their hands when on offense; using this against decks that can hold a high hand size, like Oracle Think Tank, is only a small waste of time as that -5,000 can be easily paid for with the amount of defense that clan and others like it can retain.

Aside from that, Zero isn't as broken as other Break Rides, but is definitely an interesting card in itself to use if you have the room to use it.

Rating: 2.5/5
Art: 2/5
Next Time: Here kitty kitty ki-OH GOD IT'S COMING RIGHT FOR ME!!!

Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!


Original Savior, Zero

Next up for this week is Dimension Police's oldest anti-hero, Zero. He's a Break Ride that grants 10k (standard) and then causes the opponent's Vanguard to lose 5k until the end of the turn.

I saw this card and was largely underwhelmed when it was revealed. I still don't think he's as good as people think he is even now, actually. Putting it in strict terms it basically means all RGs will swing for 5k more while the Vanguard swings for 10k more. What we have here is essentially Solitary Liberator Gancelot with less choice where to distribute the power. He can at least make one column hit for 10k more shield (which is what you want; the Break Ride alone will make the Vanguard hit Perfect Guard or no-guard territory anyway so any more power is just gravy).

It gets worse. If you know who Dantarian is, you'll realize he does Zero's job a whole lot better. 5 Soul in the deck is easily accomplish-able and so there are basically next to no scenarios where Dantarian will do any worse than Zero when it comes to performing the same gambit. And if you intend to combine it with Reverse Daiyusha to make every column hit for more shield, keep in mind MoFE and Dantarian together can accomplish the same results or better (usually better because MoFE doesn't require locking your stuff). The only difference being MoFE has more sustainability because he costs nothing extra.

I also wish the support which involves the Vanguard being at a certain power was good enough reason to run this, but they aren't. Skip out on this one since there are units who can do his job better.



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