What's up, Яogue Squad?! So, for this week, we're
going to look at a few cards that have gone bad. That's
right: It's Яeverse Week again, and it's the Set 13
version, so let's not waste any time and take a look at
the first card gone corrupt:
Dark Dimensional Robo, "Яeverse" Daiyusha
Clan: Dimension Police
(This ability is active if you have four or more
damage):[Counter Blast (1) & Choose two of your
rear-guards with "Dimensional Robo" in its card name,
and lock them] Choose one of your opponent's vanguard,
and that unit gets [Power]-10000 until end of turn. This
ability cannot be used for the rest of that turn. (The
locked card is turned face down, and cannot do anything.
It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Super Dimensional
Robo, Daiyusha" in your soul, this unit gets
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...so this is what happens when GaoGaiGar goes evil.
Dark Daiyusha has a solid 11,000 Power, is a Crossride
to almost everyone's favorite non-Megazord, the regular
Daiyusha, and has a Limit Break that is just crippling
to the opponent! You can Counterblast 1 and Lock 2
Dimensiona; Robo units to subtract 10,000 Power from
your opponent! Though I'm pretty sure people are going
to say something around the lines of "But you're Locking
2 units that can just Boost and make up for that
amount!", while that's true, you have to realize that
doing this Limit Break means that it actually adds even
more pressure to the opponent. the fact that I can take
my opponent's Vanguard down to 1,000 Power and use
Daidragon by himself to force out 15,000 worth of Shield
(that's about 2-3 cards out of the opponent's hand by
the way) from one attack, THAT'S pressure!
A Яeverse unit that can really add on the pressure
during the late game, I believe the Invaders will have a
very powerful weapon up their sleeve to help spread the
Rating: 4/5 (Locking 2 Dimensional Robos kind of
hurts, but it definitely is worth it especially seeing
that you can potentially make your opponent's Power in
Art: 4/5 (Only 1 phrase can justify this art: THUNDER
Next Time: Speaking of negatives...
Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!
Dark Dimensional Robo, "Reverse" Daiyusha
We soldier on with the newest stuff from BT13 (with
the official launch being NOW) so we take this week to
examine the hot cards of the set. And kicking us off is
Dark Dimensional Robo, "Reverse" Daiyusha. It's Zeal but
double the fun! By locking 2 Dimensional Robos and
Counterblasting 1 on 4 damage, the opponent's Vanguard
drops its power by 10k.
I'll start off by saying that I definitely prefer
this over Great Daiyusha. Largely because the massive
drop in power is a better follow up to the midgame Crit
shenanigans with the original Daiyusha as opposed to the
alternative which sits on its ass doing nothing by
virtue of how almost EVERY Limit Break unit that gains
There are however some pitfalls to this guy. You'll
need to build the deck relatively pure D Robos, or at
least have lots of D Robo boosters because they're the
best targets to lock. You also need to keep in mind that
even after locking your units, assuming the front row is
all 11k attackers your best scenario is both the
Vanguard and the column which had its booster locked are
swinging for 15k guard each minimum with the untouched
column forcing 20k.
Sounds good, but making all columns hit for harder in
Late Game really isn't new. Dantarian with Master of
Fifth Element has a stronger finisher and MoFE can
achieve relatively the same results by simply being in
play. It also helps that that deck has more toys to hit
harder like Doreen the Thruster.
Also for those of you thinking about combining this
with Daikaiser, please refer to my Daikaiser review and
it should explain why that's a horrible idea.
All in all, he's one of the few Reverse units
available who actually makes sense when it comes to
locking. He's not very synergistic in the deck he's in
but he's better than what I can name.