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Nursing Celestial, Narelle

- #BT13/022EN (R)

Date Reviewed: May 27, 2014

text: See Below

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, Rogue Squad?! So for this week's Cards of the Day, we're going to be taking a look at some more Grade 1/7,000 Power units much like how we did a few months back, so let's get right to it:

Nursing Celestial, Narelle
Power: 7000
Grade 3
Clan: Angel Feather
Race: Angel
[AUTO]:[Choose one card with "Celestial" in its card name from your hand, and put it into your damage zone] When this unit is placed on (RC), if you have an «Angel Feather» vanguard, you may pay the cost. If you do, choose one card from your damage zone, and put it into your hand.

...in short, this is what Nociel would be if it was a Celestial unit, which can be either good or bad depending on if you play Celestials or not. If so, then you should be playing 4 of these cards. If not, then why bother? The fact that this card can manipulate the Damage Zone to your liking and also help reset Counterblasted cards just for placing her on the field. The drawback is that you can only place a Celestial card into the Damage Zone, which is fine seeing how you can grab any card from your Damage Zone to your hand, so if you have a random Critical Trigger or just any card in general that you need, then Narelle can get it for you.

Combine that with the 7,000 Power, and you have a really solid card to have in your Celestial deck...but only in Celestials.

Rating: 3/5
Art: 3/5
Next Time: time to stay in Beat!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Nursing Celestial, Narelle
 
...I'm still not taking back what I said when I said we reviewed the last of the interesting cards for BT13. So this week we review...really boring stuff from BT13. Starting us off is Narelle. When called, you take a Celestial from your hand and swap it for any card in your damage zone.
 
Lovely. Now if only Celestials had the same capability for damage zone shenanigans as Shamshiel, but they don't. Only real point in its favour I can see is fetch a Perfect Guard, but Shamshiel does that too MORE THAN ONCE, and it's restricted to nothing except Late Game.
 
Celestials were dead the moment they were conceived. Sorry, Narelle.
 
2/5

 


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