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Deadliest Beast Deity, Ethics Buster "Яeverse"

- #BT13/004EN (RRR)

Date Reviewed: May 23, 2014

text: See Below

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?! So to wrap up this week, we're looking at the one Reverse unit that we kinda overlooked...our bad!

Deadliest Beast Deity, Ethics Buster "Яeverse"
Power: 11000
Grade 3
Clan: Nova Grappler
Race: Battleroid
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two cards in your hand with "Beast Deity" in its card name, discard them, choose two of your źNova Grappler╗ rear-guards, and lock them] Until end of turn, this unit gets "[AUTO](VC):At the end of the battle that this unit attacked a vanguard, [Stand] this unit. This ability cannot be used for the rest of that turn."(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Beast Deity, Ethics Buster" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this is one of those cards where it's a real hit-or-miss. The Limit Break makes it so your Vanguard gets 2 attacks, but at the cost of 2 Counterblast, 2 cards in your hand and Locking 2 cards...so it's a huge cost, but is it worth it? Only in one condition, and that's when you're fresh on a Break Ride so you can attack in for a grand total of 8 attacks in one turn! Any other time would be about 4 attacks, but the 8 nearly full powered strikes usually has the opponent crash and burn by the 5th attack. Seriously. I don't think I've seen anyone survive the Infinite Hell Formation without a Heal Trigger.

Aside from that, using the Limit Break afterwards usually isn't worth it as you aren't going to have as potent attacks as you'd like, so I'd say to get to Extreme Ethics as soon as possible after the Break Ride, but only if they can somehow love through the IHF.

Rating: 3/5
Art: 4/5
Next Time: the return of the Grade 1/7,000Power cards

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Deadliest Beast Deity, Ethics Buster "Reverse"
Wrapping up the week is *sob* the very last RRR of Catastrophic Outbreak, Ethics Buster "Reverse". During your Main Phase, you CB2, toss 2 Beast Deities from the hand ad lock 2 rear-guards, and for the turn, Ethics Buster stands after attacking once, regardless of whether it hit or not.
So obviously this is supposed to be paired with the base Ethics Buster, with the idea being that you get eight attacks total in (although 3 of the 8 attacks assuming no triggers WILL suck because it's booster got locked). Assuming no triggers, you have 3 5k attack forcers, 3 10k attack forcers (assuming you scaled properly with Riot Horn beforehand) and 2 20k minimum attack forcers.
15k +30k +40k = 85k required to guard everything assuming 11k base opponent.
I am reminded of Bad End Dragger alongside Dudley Emperor. So how do they compare?
You attack with a tagger (either Brakki or Reckless Express) for 15k guard without boost. Same for the other side. Your Vanguard with Wonder Boy (Mecha Trainer exists so why wouldn't it) for 25k minimum guard. Dudley fetches 2 Juggernaut Maximums. Both Juggernauts WITH boost and Soulblast attack for 33k attack paired with a 7k booster, making 25k guard each. So recapping we have:
15k(x2) + 25k +25k(x2) = 105k required to guard everything assuming 11k opponent.
I guess what I'm trying to say is is that if you can survive Dragger, you can survive Ethics Buster "Reverse". Especially since it's all packed into several little attacks so if you guard early you can damage check triggers and make your life a lot easier.
His fail condition (that is to say, you ride this guy before Ethics Buster) also bites rather hard. In the case where this happens, usually people resort to trying to get roughly half the original plan off by locking 2 boosters as normal, but really that's pretty generous since it assumes you have an 11k attacker spare and there's no gain in power involved anywhere. So it's makes more sense to lock an entire column rather than do that. Your locked column is an inverted +1 for the opponent. They then have to drop -1 or -2 if you get a trigger and pass it to Ethics Buster "Reverse" on the 2nd attack. So on a good day it's +1 for you.
Finally, compared with Extreme? I'd say Extreme takes it. Largely because Extreme has less fail conditions (it's only real failure is riding Ethics Buster...and then failing to ride anything else on 4 damage, same as Reverse except it has a second failure; riding Reverse first), and because Extreme has more spread out over the course of how many turns Late Game lasts, as opposed to a one-shot attempt like Reverse.
He's got a better ender, but you will need to put up with a lot of times the deck will bite you in the ass. Stay away if consistency is your thing.


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