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Wash-Up Raccoon

- #BT13/042 (R)

Date Reviewed: May 21, 2014

text: See Below

Rating:  3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?! For today's Card of the Day, we're looking at a new tech card for a under appreciated clan:

Wash Up Raccoon
Power: 7000
Grade 1
Clan: Great Nature
Race: High Beast
[AUTO]:[Counter Blast (1) & Choose three grade 1 or greater «Great Nature» not named "Wash Up Racoon" from your drop zone, and put them on the bottom of your deck in any order] During your end phase, when this unit is put into your drop zone from (RC), if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Wash Up Racoon", reveal it to your opponent, put it into your hand, and shuffle your deck.

...this is definitely a very good yet underrated card. At first glance, it looks like a mediocre card as you cannot put triggers back into the deck, but the fact that it can recover anything else, like Cable Sheep, Tigers, Wolves, Duckbills and other goodies, it definitely can become worthwhile as you are gaining back your resources with each time you kill off a Raccoon, and the fact that you gain another Raccoon in the process to substitute makes it a very viable card. Mix that in with the 7,000 power body, and you have a WL Seal of Approval for any Great Nature players!

Rating: 4.5/5
Art: 3/5 (It's a raccoon...that's all I have...)
Next Time: Unlike the past 3 cards, this one isn't deserving on being in it's subclan let alone clan in general.

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Wash-Up Raccoon
Third in the week is Great Nature's new toy, Wash-Up Raccoon. If he dies during the End Phase, you pick 3 non-trigger Great Nature that share the same name, shuffle 'em back, CB1, and then you can add another Wash-Up from the deck to the hand.
This is the key piece that lets Great Nature play the Tank game. Obviously this is meant to be combined with something else that dies and replaces itself during the End Phase such as the Hammsuke cards, and works nicely with anything that could retire both of them (Hello, Chatnoir and Leopald "Reverse"). You resolve skills that activate at the same time in any order, so you could Wash-Up 3 Hammsukes back to the deck, then resolve Hammsuke and bam. Wash-Up got your targets back, and either Chatnoir or Leo-pald broke you even. Pretty sweet, right?
All in all, this thing is what allows Great Nature to survive Late Game when Bushiroad sees fit to shoehorn EVERYTHING to this stage in the game. Tank up and hit back.


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