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Stealth Beast, Kuroko

- #BT13/025EN (R)

Date Reviewed: May 20, 2014

text: See Below

Rating:  3.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?! So for today's Card of the Day, we're going to take a look at the new starter for the new/old clan, the Nubatama ninjas.

Stealth Beast, Kuroko
Power: 5000
Grade 0
Clan: Nubatama
Race: Warbeast
[AUTO]: Forerunner (When a unit of the sameclan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Soul Blast (1)] When an attack hits a vanguard during the battle this unit boosted, if you have a źNubatama╗ vanguard, you may pay the cost. If you do, choose up to two cards from your opponent's bind zone, and put them into his or her drop zone.

...the ninjas definitely learned a few new tricks, and in this instance, it's messing with the Bind Zone, which is normally only attended to with Dark Rex and Dung, but I digress. For Kuroko here, his ability cost a single Soul Blast of all things, and when it boosts an attack that hits the Vanguard, you can do said cost to drop 2 of your opponent's bound cards. On it's own, it isn't much if anything, but when combined with Kujikiricongo, Kabukicongo, Fuuki and Tamahagane, the amount of bound cards can easily go up and make this card an even bigger threat as it'll pressure the opponent to a corner with this one card along with Dreadmaster. Heck, I've even seen people run multiple copies of this card as it can make the opponent be in a awkward situation where they'd need to guard until they can guard no more, but personally, I believe that's what the Nubatama are to play like.

Overall, you can't underestimate Kuroko as if you do, you'll end up with a lot less cards than you were with before, but that's just how they roll.

Rating: 5/5
Art: 4/5 (I'm a sucker for Ninpo)
Next Time: So Guardians of the Galaxy is almost a thing...why is that rodent talking?!

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Stealth Beast, Kuroko
Moving on, we look at Nubatama's currently only unique starter, Kuroko. When it boosts and attack on the Vanguard and it hits, you Soulblast 1 card to select up to 2 cads in the bind zone, and send them to the drop zone. Binding cards is Nubatama's new thing; it's all only temporary though, so of course doing this binding shtick is only useful Late Game when you want to screw the opponent's ability to guard a that time so you can kill them.
What we have is a way to turn those temporary losses permanent in the MIDDLE of the game. By having less cards, their ability to defend is compromised, you can increase damage gap in the middle and so in Late Game the output's the same. That also provides pressure for h turn, which is a nice point in its favour.
Also, it's a potential +2, man. It's a good starter.
It's the only starter Nubatama has that doesn't suck, but it's a good one.


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