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Honorary Professor, Chatnoir

- #BT13/020EN

Date Reviewed: May 14, 2014

text: See Below

Rating:  3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Go Rogue,
Go Pro

What's up, Rogue Squad?! So for the mid-day card this week, we're looking at a Break Ride from a clan that has been in the gray area of me liking and hating this Clan:

Honorary Professor, Chatnoir
Power: 11000
Grade 3
Clan: Great Nature
Race: Cat...seriously, can it be that easy? No? Fine. High Beast...
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Great Nature» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):When your «Great Nature» rear-guards attacks a vanguard, choose one of your «Great Nature» rear-guards, until end of turn, that unit gets [Power]+4000, and at the end of that turn, draw a card, and retire that unit.".
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...I'm still going to call it a cat. Chatnoir's Break Ride is actually a REALLY underestimated Break Ride as the Break Ride can be used in so many different ways. You can either use the Break Ride offensively and stack as many power bonuses as you can onto a single rear-guard making it a nearly unblockable powerhouse to end the game, use it defenseively by benefiting from the draw bonus you get from using the Break Ride effects on two different rear-guards and drawing from their retirements and using any effects that they might and will have when they are retired at the end and you can also combo it with the different units you Ride into.

I could go on and on about what different combos you can use with this, but Chatnoir is definitely a Break Ride you should give some attention to as the possibilities of combos with this cat are virtually endless.

Rating: 4/5
Art: 3/5 (It's a cat with a professor suit on...kind of sounds like every other dressed-up cat video on YouTube...)
Next Time: Metal Rafiki. Enough said.

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

Honorary Professor, Chatnoir
Third this week is a card that could actually be used similarly to Nightmist, Chatnoir. A Break Ride that allows every rear-guard to grant 4k to a unit when they attack, and then that unit of course retires during the End Phase. And then you draw a card.
I should clarify a ruling before I move on. The "grant 4k, then retire, then draw" is stackable, since retiring a unit is not a condition to draw. So you could actually target one unit more than once, then let it die, and then you could draw 2 cards. So think of Chatnoir letting you draw a card for every RG attack you performed that turn during your End Phase. Heck you could even target an unkillable like Stamp Sea Otter and it would still let you draw. That's pretty awesome.
But of course Otter's not the only target. Your best time to use it is in combination with cards that can auto-replace themselves like Hammsuke or Wash Up Raccoon. You get them back, you draw 2, and that's a +4 to the hand right there, which will help in riding out the next turn. It's still not as easy to accomplish as Nightmist+whatever, but it works enough times to build a deck around. Such as with Leo-pald "Reverse", which I certainly don't blame other people for doing because it's currently the most viable way.
All in all, this thing gave Great Nature a good tanker. I still don't like the idea of new Great Nature being shoe-horned into Late Game arbitrarily like everything else, but's something, certainly.


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